My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Valkyrie Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Giant Skeleton
Giant Snowball
Skeleton Barrel Flying Machine Goblin Hut Witch
Zap
Skeleton Barrel Flying Machine Goblin Hut Witch
Barbarian Barrel
Skeleton Barrel Elixir Golem Valkyrie Goblin Hut Witch Giant Skeleton
The Log
Skeleton Barrel Elixir Golem Goblin Hut Witch Giant Skeleton
Earthquake
Elixir Golem Goblin Hut Witch
Arrows
Skeleton Barrel Flying Machine Goblin Hut Witch
Royal Delivery
Skeleton Barrel Elixir Golem Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton
Fireball
Skeleton Barrel Elixir Golem Flying Machine Goblin Hut Witch
Poison
Skeleton Barrel Elixir Golem Flying Machine Goblin Hut Witch
Lightning
Valkyrie Goblin Hut Witch
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Elixir Golem Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Barrel Elixir Golem Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Barrel Elixir Golem Valkyrie

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Skeleton Barrel Elixir Golem Giant Skeleton
Skeleton Barrel
Goblin Hut Arrows Elixir Golem Valkyrie Flying Machine Witch Giant Skeleton
Elixir Golem
Arrows Skeleton Barrel Flying Machine Goblin Hut Witch
Valkyrie
Skeleton Barrel Flying Machine Goblin Hut Witch Giant Skeleton
Flying Machine
Skeleton Barrel Elixir Golem Valkyrie Goblin Hut Giant Skeleton
Goblin Hut
Skeleton Barrel Elixir Golem Valkyrie Flying Machine Giant Skeleton
Witch
Skeleton Barrel Elixir Golem Valkyrie Giant Skeleton
Giant Skeleton
Arrows Skeleton Barrel Valkyrie Flying Machine Goblin Hut Witch

Defense Synergies 0 10

Arrows
Valkyrie Goblin Hut Giant Skeleton
Skeleton Barrel
Elixir Golem
Valkyrie
Arrows Flying Machine Goblin Hut Witch
Flying Machine
Valkyrie Goblin Hut Giant Skeleton
Goblin Hut
Arrows Valkyrie Flying Machine Giant Skeleton
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Flying Machine Goblin Hut Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Flying Machine Goblin Hut
Valkyrie Flying Machine Goblin Hut Witch
Goblin Hut Witch Valkyrie Giant Skeleton
Goblin Hut Witch Valkyrie
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Flying Machine
Arrows Flying Machine Goblin Hut Witch
Arrows Skeleton Barrel Valkyrie Flying Machine Giant Skeleton
Witch Goblin Hut
Valkyrie Giant Skeleton
Valkyrie Witch Arrows Flying Machine Goblin Hut Giant Skeleton
Arrows Flying Machine Goblin Hut Witch
Goblin Hut Valkyrie Flying Machine Witch Giant Skeleton
Valkyrie Arrows Goblin Hut Witch
Goblin Hut
Goblin Hut
Arrows Valkyrie Goblin Hut Witch
Arrows Valkyrie Flying Machine Goblin Hut Witch
Arrows Valkyrie Witch Flying Machine Goblin Hut Giant Skeleton
Goblin Hut
Valkyrie Arrows Flying Machine Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch Giant Skeleton
Arrows Skeleton Barrel Valkyrie Flying Machine
Giant Skeleton Valkyrie Goblin Hut Witch
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Goblin Hut Witch
Arrows Skeleton Barrel Flying Machine Goblin Hut Witch
Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Flying Machine Goblin Hut Witch
Witch Goblin Hut
Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Valkyrie Flying Machine Witch
Goblin Hut Witch Valkyrie Flying Machine Giant Skeleton
Arrows Valkyrie Flying Machine Goblin Hut Witch Giant Skeleton
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Flying Machine Giant Skeleton
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Goblin Hut Giant Skeleton
Arrows Skeleton Barrel Valkyrie Flying Machine Giant Skeleton
Arrows Valkyrie
Arrows Skeleton Barrel Flying Machine Witch
Arrows Flying Machine Witch
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Valkyrie Flying Machine
Arrows Flying Machine
Flying Machine Skeleton Barrel Goblin Hut
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Goblin Hut
Arrows Skeleton Barrel Flying Machine Goblin Hut Witch
Arrows Skeleton Barrel Flying Machine Goblin Hut
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Valkyrie Flying Machine Witch
Giant Skeleton
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Valkyrie Witch
Witch
Arrows Skeleton Barrel Flying Machine Witch
Arrows Skeleton Barrel Flying Machine Witch
Arrows Skeleton Barrel
Arrows Flying Machine Witch
Skeleton Barrel Flying Machine Goblin Hut Witch
Arrows
Arrows
Giant Skeleton
Arrows
Skeleton Barrel Flying Machine Goblin Hut Witch
Arrows Flying Machine Witch
Arrows
Valkyrie Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Giant Skeleton
Flying Machine
Flying Machine Witch Giant Skeleton
Flying Machine Witch
Skeleton Barrel Flying Machine Witch Giant Skeleton

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