My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Zappies Goblin Demolisher Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Royal Hogs Prince
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs Prince
Barbarian Barrel
Goblin Cage Zappies Royal Hogs
The Log
Suspicious Bush Goblin Cage Zappies Goblin Demolisher Royal Hogs Prince
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Suspicious Bush Zappies Royal Hogs
Royal Delivery
Goblin Cage Zappies Goblin Demolisher Royal Hogs Prince
Fireball
Suspicious Bush Goblin Cage Zappies Royal Hogs
Poison
Suspicious Bush Goblin Cage Zappies Royal Hogs
Lightning
Goblin Cage Prince
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Goblin Demolisher Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Barbarian Barrel Arrows Goblin Cage Zappies Goblin Demolisher Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Barbarian Barrel Arrows Goblin Cage

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Prince
Suspicious Bush
Goblin Demolisher
Goblin Cage
Royal Hogs Barbarian Barrel
Zappies
Royal Hogs Barbarian Barrel Prince
Goblin Demolisher
Prince Suspicious Bush
Royal Hogs
Arrows Goblin Cage Zappies Barbarian Barrel
Barbarian Barrel
Goblin Cage Zappies Royal Hogs Prince
Prince
Goblin Demolisher Arrows Zappies Barbarian Barrel

Defense Synergies 2 8

Arrows
Barbarian Barrel Prince
Suspicious Bush
Goblin Cage
Goblin Demolisher Zappies Barbarian Barrel Prince
Zappies
Goblin Cage Barbarian Barrel Prince
Goblin Demolisher
Goblin Cage Prince
Royal Hogs
Barbarian Barrel
Arrows Goblin Cage Zappies Prince
Prince
Goblin Demolisher Arrows Goblin Cage Zappies Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Zappies Goblin Demolisher Barbarian Barrel
Goblin Cage Zappies Prince
Goblin Cage Prince Zappies
Goblin Cage Prince Zappies
Arrows Goblin Cage Goblin Demolisher Barbarian Barrel Prince
Arrows Barbarian Barrel Zappies Goblin Demolisher
Arrows Goblin Cage Zappies
Arrows Goblin Cage Barbarian Barrel
Zappies Goblin Cage Prince
Zappies Barbarian Barrel Prince
Arrows Zappies Goblin Demolisher Barbarian Barrel
Arrows Zappies
Goblin Cage Prince Zappies
Arrows Goblin Cage Zappies Goblin Demolisher Barbarian Barrel Prince
Goblin Cage Zappies Prince
Goblin Cage Zappies Prince
Arrows Goblin Cage Zappies Prince
Arrows Goblin Cage Zappies Goblin Demolisher Barbarian Barrel Prince
Arrows Goblin Cage Barbarian Barrel Zappies Goblin Demolisher
Goblin Cage Zappies Prince
Goblin Demolisher Arrows Zappies Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Zappies Barbarian Barrel Prince
Arrows Barbarian Barrel Prince
Zappies Goblin Cage Prince
Prince Goblin Cage Zappies Barbarian Barrel
Goblin Cage Zappies Prince
Arrows Zappies Goblin Demolisher
Prince Goblin Cage Zappies
Goblin Cage Zappies Prince
Goblin Cage Zappies Barbarian Barrel Prince
Goblin Cage Zappies
Goblin Cage Zappies Prince
Arrows Goblin Cage Prince
Prince Goblin Cage Zappies
Goblin Cage Zappies Goblin Demolisher
Zappies Goblin Cage Barbarian Barrel Prince
Arrows Goblin Cage Zappies Barbarian Barrel
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Arrows Goblin Demolisher Barbarian Barrel
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Barbarian Barrel
Arrows
Prince
Arrows Barbarian Barrel Prince
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Arrows Goblin Demolisher Barbarian Barrel
Arrows Goblin Demolisher Barbarian Barrel
Arrows Barbarian Barrel
Arrows Goblin Demolisher Barbarian Barrel Prince
Arrows Goblin Demolisher Barbarian Barrel
Prince
Arrows
Prince
Arrows Barbarian Barrel
Arrows Goblin Demolisher Barbarian Barrel
Arrows Barbarian Barrel
Arrows Prince
Arrows Barbarian Barrel
Arrows
Zappies
Arrows
Arrows Zappies
Prince
Arrows
Zappies Barbarian Barrel Prince
Arrows Zappies
Arrows Barbarian Barrel
Prince
Arrows
Arrows
Prince
Zappies
Zappies
Barbarian Barrel Prince
Prince

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