My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Tesla Witch Giant Skeleton
The Log
Mini P.E.K.K.A Witch Giant Skeleton Ram Rider
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Giant Skeleton Ram Rider
Fireball
Tesla Witch Ram Rider
Poison
Witch
Lightning
Tesla Mini P.E.K.K.A Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Fireball Mini P.E.K.K.A Freeze Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Freeze Giant Skeleton Ram Rider
Tesla
Fireball
Arrows Freeze Ram Rider
Mini P.E.K.K.A
Arrows Giant Skeleton Ram Rider
Freeze
Arrows Fireball
Witch
Giant Skeleton Ram Rider
Giant Skeleton
Arrows Mini P.E.K.K.A Witch
Ram Rider
Arrows Fireball Mini P.E.K.K.A Witch

Defense Synergies 0 13

Arrows
Tesla Fireball Mini P.E.K.K.A Giant Skeleton
Tesla
Arrows Fireball Mini P.E.K.K.A
Fireball
Arrows Tesla Mini P.E.K.K.A Freeze Ram Rider
Mini P.E.K.K.A
Arrows Tesla Fireball Freeze Witch Ram Rider
Freeze
Fireball Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Witch
Ram Rider
Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Ram Rider
Mini P.E.K.K.A Tesla Witch Ram Rider
Tesla Mini P.E.K.K.A Witch Ram Rider Freeze Giant Skeleton
Tesla Mini P.E.K.K.A Witch Ram Rider
Arrows Fireball Mini P.E.K.K.A Giant Skeleton
Arrows Fireball Freeze Tesla
Tesla Ram Rider Arrows Fireball Freeze Witch
Arrows Tesla Fireball Giant Skeleton Ram Rider
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Giant Skeleton
Witch Arrows Tesla Fireball Freeze Giant Skeleton Ram Rider
Arrows Tesla Fireball Witch Ram Rider
Tesla Mini P.E.K.K.A Fireball Freeze Witch Giant Skeleton Ram Rider
Fireball Arrows Tesla Mini P.E.K.K.A Freeze Witch
Mini P.E.K.K.A Tesla Ram Rider
Tesla Fireball Mini P.E.K.K.A Freeze Ram Rider
Tesla Arrows Fireball Mini P.E.K.K.A Witch
Arrows Tesla Fireball Witch Ram Rider
Arrows Freeze Witch Tesla Fireball Giant Skeleton Ram Rider
Mini P.E.K.K.A Tesla Ram Rider
Arrows Tesla Fireball Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Witch Giant Skeleton
Fireball Arrows Tesla Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Witch Ram Rider
Mini P.E.K.K.A Giant Skeleton Tesla Fireball Ram Rider
Giant Skeleton Tesla Mini P.E.K.K.A Witch Ram Rider
Arrows Fireball Tesla Freeze Witch Ram Rider
Mini P.E.K.K.A Tesla Fireball Witch Giant Skeleton Ram Rider
Mini P.E.K.K.A Giant Skeleton Tesla
Freeze Giant Skeleton Fireball Mini P.E.K.K.A Witch
Witch Tesla
Tesla Mini P.E.K.K.A Witch Giant Skeleton
Arrows Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla Fireball Witch Ram Rider
Tesla Fireball Witch
Tesla Witch Fireball Mini P.E.K.K.A Freeze Giant Skeleton
Arrows Tesla Fireball Mini P.E.K.K.A Freeze Witch Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Freeze Giant Skeleton
Arrows Fireball Ram Rider
Arrows Fireball Giant Skeleton
Arrows Fireball Freeze Giant Skeleton
Fireball Arrows
Arrows Fireball Freeze Witch Ram Rider
Arrows Witch
Arrows Fireball Freeze Ram Rider
Arrows Fireball Ram Rider
Fireball Mini P.E.K.K.A
Arrows Fireball Ram Rider
Fireball Arrows
Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball Freeze
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Witch
Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Freeze Fireball Witch
Witch
Arrows Fireball Witch Ram Rider
Fireball Arrows Witch Ram Rider
Fireball Arrows
Arrows Fireball Witch
Fireball Freeze Witch
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Freeze
Giant Skeleton
Arrows Fireball
Fireball Freeze Witch
Fireball Arrows Witch Ram Rider
Freeze
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Giant Skeleton
Fireball Freeze Witch Giant Skeleton
Fireball Witch
Fireball Freeze Witch Giant Skeleton
Fireball

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