My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Musketeer Hog Rider Witch Miner
Zap
Witch
Barbarian Barrel
Tesla Musketeer Witch
The Log
Musketeer Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Hog Rider Witch P.E.K.K.A Miner
Fireball
Tesla Musketeer Hog Rider Witch
Poison
Musketeer Witch
Lightning
Tesla Musketeer Witch Monk
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Tesla Musketeer Hog Rider Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Tesla Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Miner
Tesla
Musketeer
Hog Rider P.E.K.K.A Miner
Hog Rider
Arrows Musketeer Witch
Witch
Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Arrows Musketeer Witch
Miner
Arrows Musketeer Witch
Monk

Defense Synergies 1 5

Arrows
Tesla P.E.K.K.A Monk
Tesla
Musketeer Arrows
Musketeer
Tesla P.E.K.K.A Miner
Hog Rider
Witch
P.E.K.K.A
Arrows Musketeer
Miner
Musketeer
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
P.E.K.K.A Tesla Musketeer Witch Monk
Tesla Witch P.E.K.K.A Musketeer
Tesla Witch P.E.K.K.A Musketeer Monk
Arrows P.E.K.K.A Monk
Arrows Tesla Musketeer
Tesla Musketeer Arrows Witch
Arrows Tesla Musketeer P.E.K.K.A Monk
Tesla Witch P.E.K.K.A Musketeer
Tesla Musketeer Miner
Witch Arrows Tesla Musketeer
Arrows Tesla Musketeer Witch
Tesla P.E.K.K.A Musketeer Witch
Arrows Tesla Witch P.E.K.K.A
P.E.K.K.A Tesla
Monk Tesla P.E.K.K.A
Tesla Arrows Musketeer Witch P.E.K.K.A
Arrows Tesla Musketeer Witch
Arrows Witch Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Arrows Tesla Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A
Arrows Tesla Musketeer Miner Monk
P.E.K.K.A Musketeer Witch
P.E.K.K.A Tesla Musketeer Monk
P.E.K.K.A Tesla Musketeer Witch
Arrows Tesla Musketeer Witch Monk
P.E.K.K.A Tesla Musketeer Witch
P.E.K.K.A Tesla
P.E.K.K.A Witch Monk
Witch P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Witch
P.E.K.K.A Monk Arrows
P.E.K.K.A Tesla Witch
Tesla Musketeer Witch
Tesla Witch Musketeer P.E.K.K.A Monk
Arrows Tesla Musketeer Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Monk
Arrows Monk Musketeer Miner
Arrows Miner
Arrows Musketeer
Arrows
Arrows Musketeer Witch Monk
Arrows Musketeer Witch
Arrows
Arrows Miner Monk
Musketeer
Miner Monk Arrows Musketeer
Monk Arrows Musketeer
Musketeer Miner
Arrows Musketeer Monk
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Monk Arrows
Arrows Musketeer Monk
Arrows Witch Miner Monk
Musketeer Monk
Arrows
Musketeer Monk
Arrows Musketeer Monk
Arrows Witch
Witch
Arrows Miner Musketeer Witch Monk
Arrows Musketeer Witch Miner Monk
Miner Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer Miner
Arrows Monk
P.E.K.K.A
Arrows Monk
Musketeer Witch
Arrows Musketeer Witch Monk
Arrows
Miner Musketeer
Arrows Musketeer
Monk Arrows
Musketeer P.E.K.K.A
Musketeer Witch
Musketeer Witch
Musketeer Witch Miner Monk
P.E.K.K.A
Monk

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