My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Dart Goblin Witch
Barbarian Barrel
Tesla Dart Goblin Valkyrie Witch
The Log
Dart Goblin Witch
Earthquake
Tesla Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Valkyrie Witch
Fireball
Tesla Dart Goblin Witch
Poison
Dart Goblin Witch
Lightning
Tesla Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Dart Goblin Tesla Valkyrie Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Dart Goblin Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Tesla
Dart Goblin
Valkyrie Mega Knight
Valkyrie
Dart Goblin Witch
Rage
Witch
Witch
Rage Valkyrie Mega Knight
Mega Knight
Arrows Dart Goblin Witch
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Tesla Valkyrie
Tesla
Arrows Dart Goblin Valkyrie
Dart Goblin
Tesla Valkyrie Mega Knight
Valkyrie
Arrows Tesla Dart Goblin Witch
Rage
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Dart Goblin Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie
Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Dart Goblin Valkyrie
Tesla Witch Dart Goblin Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Tesla Dart Goblin Valkyrie Mega Knight
Tesla Dart Goblin Arrows Witch
Arrows Tesla Dart Goblin Valkyrie Mega Knight
Tesla Witch
Tesla Dart Goblin Valkyrie Mega Knight
Dart Goblin Valkyrie Witch Arrows Tesla Mega Knight
Arrows Tesla Dart Goblin Witch
Tesla Mega Knight Valkyrie Witch
Valkyrie Mega Knight Arrows Tesla Dart Goblin Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Valkyrie Witch
Arrows Tesla Mega Knight Dart Goblin Valkyrie Witch
Arrows Valkyrie Witch Tesla Dart Goblin Mega Knight
Tesla Dart Goblin
Valkyrie Mega Knight Arrows Tesla Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch
Arrows Tesla Valkyrie Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight Tesla
Tesla Valkyrie Witch Mega Knight
Arrows Tesla Dart Goblin Witch
Tesla Dart Goblin Valkyrie Witch
Mega Knight Tesla Valkyrie
Mega Knight Valkyrie Witch
Witch Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Tesla Valkyrie Witch
Tesla Dart Goblin Valkyrie Witch Mega Knight
Tesla Witch Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Tesla Dart Goblin Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Dart Goblin Witch
Arrows Witch Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Witch
Dart Goblin Witch
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Mega Knight
Dart Goblin Mega Knight

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