My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Ice Wizard Fisherman Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Electro Dragon Fisherman
Zap
Fisherman
Barbarian Barrel
Ice Wizard
The Log
Fisherman
Earthquake
Arrows
Royal Delivery
Electro Dragon P.E.K.K.A Ice Wizard Fisherman
Fireball
Electro Dragon Ice Wizard Fisherman
Poison
Electro Dragon Ice Wizard Fisherman
Lightning
Electro Dragon Ice Wizard Fisherman Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Fisherman Electro Dragon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Ice Wizard Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Electro Dragon Ice Wizard Mega Knight
Electro Dragon
Tornado P.E.K.K.A Ice Wizard Fisherman Mega Knight
P.E.K.K.A
Arrows Tornado Electro Dragon Ice Wizard Fisherman
Ice Wizard
Tornado Electro Dragon P.E.K.K.A Fisherman
Fisherman
Electro Dragon P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Arrows Tornado Electro Dragon Fisherman
Goblinstein

Defense Synergies 3 12

Arrows
Mega Knight Tornado P.E.K.K.A Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Arrows Electro Dragon Mega Knight
Electro Dragon
Tornado Ice Wizard Fisherman
P.E.K.K.A
Tornado Arrows Ice Wizard Fisherman
Ice Wizard
Tornado Arrows Electro Dragon P.E.K.K.A Fisherman Mega Knight
Fisherman
Electro Dragon P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Arrows Tornado Ice Wizard Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Electro Dragon Ice Wizard Fisherman Mega Knight
Tornado P.E.K.K.A Fisherman Mega Knight Electro Dragon Ice Wizard
P.E.K.K.A Electro Dragon Ice Wizard Fisherman Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Electro Dragon Ice Wizard Mega Knight
Tornado Arrows Electro Dragon Ice Wizard
Arrows Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Tornado Ice Wizard Fisherman
Tornado Ice Wizard Fisherman Mega Knight
Ice Wizard Arrows Tornado Electro Dragon Fisherman Mega Knight
Arrows Tornado Electro Dragon Ice Wizard
P.E.K.K.A Mega Knight Electro Dragon Ice Wizard
Mega Knight Arrows Tornado Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Fisherman Mega Knight
Mega Knight Arrows Tornado Electro Dragon P.E.K.K.A Fisherman
Arrows Mega Knight Tornado Electro Dragon Ice Wizard Fisherman
Arrows Tornado Electro Dragon Ice Wizard Fisherman Mega Knight
P.E.K.K.A Tornado Fisherman
Mega Knight Arrows Electro Dragon P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Fisherman
Arrows Electro Dragon Fisherman Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Fisherman
P.E.K.K.A Mega Knight Tornado Fisherman
P.E.K.K.A Fisherman Mega Knight
Arrows Tornado Electro Dragon Ice Wizard
P.E.K.K.A Ice Wizard
P.E.K.K.A Mega Knight Fisherman
Electro Dragon P.E.K.K.A Mega Knight Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Arrows Tornado
P.E.K.K.A Mega Knight
Electro Dragon Mega Knight
Electro Dragon Tornado P.E.K.K.A Fisherman
Arrows Mega Knight Electro Dragon P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard Fisherman
Arrows Electro Dragon
Arrows
Arrows Mega Knight
Arrows Tornado Electro Dragon Ice Wizard
Arrows Tornado
Arrows Tornado Electro Dragon Ice Wizard
Arrows Tornado Electro Dragon Fisherman
Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon Fisherman
Arrows Tornado Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Fisherman
Arrows Electro Dragon Fisherman Mega Knight
Arrows Tornado Electro Dragon Mega Knight
Mega Knight
Arrows Tornado
Tornado Fisherman
Arrows Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard Mega Knight
Fisherman
Arrows Tornado Electro Dragon Ice Wizard Fisherman
Arrows Tornado Electro Dragon Fisherman Mega Knight
Arrows Tornado Fisherman
Arrows Tornado Electro Dragon Ice Wizard
Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
P.E.K.K.A Mega Knight
Arrows
Electro Dragon
Arrows Tornado Electro Dragon Ice Wizard
Arrows
Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Tornado
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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