My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Electro Wizard Inferno Dragon Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Little Prince
Zap
Inferno Dragon Sparky Little Prince
Barbarian Barrel
Valkyrie Electro Wizard Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Valkyrie Electro Wizard Inferno Dragon Sparky Little Prince
Fireball
Electro Wizard Inferno Dragon Sparky Little Prince
Poison
Electro Wizard Sparky Little Prince
Lightning
Valkyrie Electro Wizard Inferno Dragon Sparky Little Prince
Rocket
Valkyrie Inferno Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Little Prince Valkyrie Electro Wizard Inferno Dragon Sparky Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Little Prince Valkyrie Electro Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Sparky Mega Knight
Valkyrie
Electro Wizard Sparky Little Prince
Golem
Arrows Electro Wizard Sparky
Electro Wizard
Valkyrie Golem Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Arrows Valkyrie Golem Electro Wizard
Mega Knight
Inferno Dragon Arrows Electro Wizard
Little Prince
Valkyrie

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie Sparky Little Prince
Valkyrie
Arrows Electro Wizard Sparky Little Prince
Golem
Electro Wizard
Valkyrie Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Electro Wizard Mega Knight
Sparky
Arrows Valkyrie
Mega Knight
Arrows Electro Wizard Inferno Dragon
Little Prince
Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Sparky
Inferno Dragon Sparky Valkyrie Electro Wizard Mega Knight
Sparky Mega Knight Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Sparky Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Sparky Mega Knight
Arrows Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Little Prince
Arrows Valkyrie Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Valkyrie Electro Wizard Sparky Mega Knight Little Prince
Valkyrie Electro Wizard Arrows Mega Knight
Arrows Inferno Dragon Electro Wizard
Sparky Mega Knight Valkyrie Electro Wizard
Valkyrie Sparky Mega Knight Arrows Electro Wizard
Inferno Dragon Sparky Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Valkyrie Electro Wizard
Arrows Valkyrie Mega Knight Electro Wizard Little Prince
Arrows Valkyrie Electro Wizard Inferno Dragon Mega Knight Little Prince
Sparky Electro Wizard Inferno Dragon
Valkyrie Mega Knight Arrows Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Electro Wizard Sparky
Valkyrie Mega Knight Electro Wizard Sparky
Valkyrie Inferno Dragon Sparky Mega Knight
Arrows Electro Wizard
Sparky Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon Sparky
Electro Wizard Mega Knight Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Valkyrie Sparky
Mega Knight Arrows Valkyrie Electro Wizard
Mega Knight Valkyrie Sparky
Valkyrie Sparky Mega Knight
Electro Wizard Sparky Valkyrie Inferno Dragon Little Prince
Arrows Valkyrie Mega Knight Electro Wizard Inferno Dragon Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky Mega Knight
Arrows
Arrows Sparky
Arrows
Arrows
Electro Wizard Sparky
Arrows Valkyrie Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Electro Wizard Sparky Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky Mega Knight Little Prince
Inferno Dragon
Arrows Electro Wizard Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Arrows Electro Wizard Sparky Little Prince
Electro Wizard
Sparky
Arrows Sparky Mega Knight
Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Electro Wizard
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Sparky Mega Knight
Arrows
Arrows Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight Little Prince
Inferno Dragon Sparky
Sparky Mega Knight

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