My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Phoenix
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Guards Electro Wizard Phoenix
Lightning
Valkyrie Electro Wizard Phoenix
Rocket
Valkyrie Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Valkyrie Hog Rider Electro Wizard Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Phoenix
Valkyrie
Hog Rider P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie The Log Guards Electro Wizard
Guards
Hog Rider The Log
P.E.K.K.A
Arrows Electro Wizard Valkyrie The Log
The Log
Hog Rider Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider
Phoenix
Arrows

Defense Synergies 1 10

Arrows
Valkyrie P.E.K.K.A Phoenix
Valkyrie
Arrows P.E.K.K.A The Log Electro Wizard
Hog Rider
Guards
The Log Electro Wizard
P.E.K.K.A
The Log Arrows Valkyrie Electro Wizard
The Log
P.E.K.K.A Valkyrie Guards Electro Wizard
Electro Wizard
Valkyrie Guards P.E.K.K.A The Log
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie The Log Electro Wizard Phoenix
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Guards Electro Wizard Phoenix
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Guards Electro Wizard
Electro Wizard Arrows Phoenix
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Phoenix
P.E.K.K.A Phoenix
Guards Valkyrie Electro Wizard Phoenix
Valkyrie Guards Electro Wizard Arrows The Log
Arrows Electro Wizard Phoenix
P.E.K.K.A Valkyrie Guards The Log Electro Wizard
Valkyrie Arrows Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
P.E.K.K.A The Log Electro Wizard
Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Guards The Log Electro Wizard
Arrows Valkyrie The Log Guards Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
Valkyrie Arrows Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie The Log Phoenix
Guards P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Guards P.E.K.K.A The Log Electro Wizard Phoenix
P.E.K.K.A Valkyrie Guards Phoenix
Arrows Electro Wizard
Guards P.E.K.K.A Valkyrie Electro Wizard Phoenix
P.E.K.K.A Valkyrie Phoenix
P.E.K.K.A Electro Wizard Valkyrie The Log Phoenix
P.E.K.K.A Guards Phoenix
P.E.K.K.A Valkyrie Guards Phoenix
P.E.K.K.A Arrows Valkyrie Guards The Log Electro Wizard Phoenix
P.E.K.K.A Valkyrie Guards
Valkyrie
Guards Electro Wizard Phoenix Valkyrie P.E.K.K.A The Log
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Phoenix
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie Guards The Log
Arrows Valkyrie The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Guards Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Arrows The Log Electro Wizard
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows Electro Wizard
Electro Wizard Guards
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Guards
Arrows Electro Wizard
Arrows The Log
Valkyrie Electro Wizard
Arrows The Log
Arrows
P.E.K.K.A
Guards The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
P.E.K.K.A

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