My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Wizard Skeleton Army Ice Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon Ice Wizard
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Baby Dragon Ice Wizard
Poison
Inferno Tower Wizard Skeleton Army Ice Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Ice Wizard Valkyrie Hog Rider Baby Dragon Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Ice Wizard Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Valkyrie
Hog Rider Wizard Baby Dragon
Hog Rider
Arrows Valkyrie Wizard Baby Dragon
Inferno Tower
Wizard
Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Valkyrie Hog Rider Ice Wizard
Ice Wizard
Baby Dragon

Defense Synergies 2 12

Arrows
Valkyrie Inferno Tower Ice Wizard
Valkyrie
Arrows Inferno Tower Wizard Baby Dragon Ice Wizard
Hog Rider
Inferno Tower
Skeleton Army Arrows Valkyrie Baby Dragon Ice Wizard
Wizard
Valkyrie Skeleton Army Ice Wizard
Skeleton Army
Inferno Tower Wizard Ice Wizard
Baby Dragon
Ice Wizard Valkyrie Inferno Tower
Ice Wizard
Baby Dragon Arrows Valkyrie Inferno Tower Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Baby Dragon
Inferno Tower Skeleton Army Valkyrie Ice Wizard
Inferno Tower Skeleton Army Valkyrie Ice Wizard
Inferno Tower Skeleton Army Valkyrie Ice Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Baby Dragon Ice Wizard
Inferno Tower Arrows Wizard Baby Dragon Ice Wizard
Arrows Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Ice Wizard
Skeleton Army Valkyrie Inferno Tower Ice Wizard
Valkyrie Skeleton Army Ice Wizard Arrows Wizard Baby Dragon
Arrows Inferno Tower Wizard Baby Dragon Ice Wizard
Inferno Tower Skeleton Army Valkyrie Wizard Ice Wizard
Valkyrie Wizard Skeleton Army Arrows Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Wizard Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Wizard Skeleton Army Baby Dragon Ice Wizard
Arrows Valkyrie Wizard Baby Dragon Ice Wizard
Inferno Tower
Valkyrie Wizard Skeleton Army Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Arrows Valkyrie Wizard Baby Dragon
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Arrows Wizard Baby Dragon Ice Wizard
Skeleton Army Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie Skeleton Army
Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Valkyrie Baby Dragon
Arrows Valkyrie Inferno Tower Wizard Baby Dragon Ice Wizard
Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon Ice Wizard
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Ice Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard Baby Dragon Ice Wizard
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon
Wizard

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