My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Valkyrie Wizard Electro Wizard Magic Archer
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard P.E.K.K.A Electro Wizard Magic Archer
Fireball
Hog Rider Wizard Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Wizard Electro Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Hog Rider Electro Wizard Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Wizard P.E.K.K.A Electro Wizard Magic Archer
Hog Rider
Arrows Valkyrie The Log Wizard Electro Wizard Magic Archer
Wizard
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Magic Archer Valkyrie Wizard The Log
The Log
Hog Rider P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Valkyrie Hog Rider The Log Electro Wizard

Defense Synergies 1 14

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
Hog Rider
Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Arrows Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Valkyrie Wizard Electro Wizard Magic Archer
Electro Wizard
Valkyrie Wizard P.E.K.K.A The Log Magic Archer
Magic Archer
Valkyrie The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Magic Archer
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie P.E.K.K.A The Log
Arrows The Log Valkyrie Electro Wizard Magic Archer
Electro Wizard Arrows Wizard Magic Archer
Arrows Valkyrie P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Electro Wizard Arrows Wizard The Log Magic Archer
Arrows Wizard Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Wizard The Log Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard The Log Electro Wizard Magic Archer
Arrows Valkyrie Wizard The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard The Log Magic Archer
P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie
Arrows Wizard Electro Wizard Magic Archer
P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Valkyrie The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie The Log Electro Wizard
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Magic Archer
Electro Wizard Valkyrie P.E.K.K.A The Log Magic Archer
Arrows Valkyrie Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie The Log
Arrows The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Wizard Magic Archer
Arrows The Log Wizard
Electro Wizard
Arrows Valkyrie Wizard The Log Electro Wizard Magic Archer
Arrows Wizard Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Wizard The Log Magic Archer
Magic Archer Arrows Wizard The Log
Arrows
Arrows Wizard The Log Electro Wizard Magic Archer
Arrows Valkyrie Wizard The Log Magic Archer
The Log Magic Archer
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Valkyrie Wizard Magic Archer
Arrows The Log Wizard Electro Wizard Magic Archer
Arrows Wizard The Log Magic Archer
Arrows The Log Magic Archer
Arrows Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Arrows Wizard The Log Magic Archer
Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows Wizard The Log Magic Archer
Electro Wizard Magic Archer
Arrows Wizard Electro Wizard Magic Archer
Arrows The Log
Valkyrie Wizard Electro Wizard Magic Archer
Arrows The Log Wizard Magic Archer
Arrows
P.E.K.K.A
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer
P.E.K.K.A
Wizard

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