My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Bowler P.E.K.K.A
Fireball
Inferno Tower Wizard Bowler
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Bowler
Rocket
Valkyrie Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Inferno Tower Wizard Bowler Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Arrows Valkyrie Inferno Tower

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Bowler Lightning
Valkyrie
Wizard P.E.K.K.A
Inferno Tower
Wizard
Valkyrie P.E.K.K.A
Mirror
Arrows Lightning
Bowler
Arrows Lightning
Lightning
Arrows Mirror Bowler
P.E.K.K.A
Arrows Valkyrie Wizard

Defense Synergies 1 13

Arrows
Mirror Valkyrie Inferno Tower Bowler Lightning P.E.K.K.A
Valkyrie
Arrows Inferno Tower Wizard Mirror Bowler P.E.K.K.A
Inferno Tower
Arrows Valkyrie Mirror
Wizard
Valkyrie P.E.K.K.A
Mirror
Arrows Valkyrie Inferno Tower Bowler
Bowler
Arrows Valkyrie Mirror
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Valkyrie
Inferno Tower Bowler P.E.K.K.A Valkyrie Lightning
Inferno Tower P.E.K.K.A Valkyrie Bowler
Lightning Arrows Valkyrie Bowler P.E.K.K.A
Arrows Bowler Valkyrie
Inferno Tower Lightning Arrows Wizard
Bowler Lightning Arrows Valkyrie Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Valkyrie Inferno Tower Bowler
Valkyrie Arrows Wizard Bowler
Arrows Inferno Tower Wizard
Inferno Tower Bowler P.E.K.K.A Valkyrie Wizard Lightning
Valkyrie Wizard Bowler Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Bowler Lightning P.E.K.K.A
Wizard Arrows Valkyrie Inferno Tower Bowler P.E.K.K.A
Arrows Valkyrie Wizard Bowler
Arrows Valkyrie Wizard Bowler
P.E.K.K.A Inferno Tower
Valkyrie Wizard Bowler Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Bowler P.E.K.K.A
Arrows Valkyrie Wizard Bowler Lightning
P.E.K.K.A Valkyrie Inferno Tower Bowler Lightning
Valkyrie Bowler Lightning P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Valkyrie Bowler
Arrows Wizard
P.E.K.K.A Valkyrie Inferno Tower Bowler Lightning
Inferno Tower P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower Bowler
Lightning P.E.K.K.A Arrows Valkyrie Bowler
Bowler Lightning P.E.K.K.A Valkyrie Inferno Tower Wizard
Wizard Valkyrie Bowler
Inferno Tower Valkyrie Bowler Lightning P.E.K.K.A
Arrows Valkyrie Bowler Inferno Tower Wizard P.E.K.K.A
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Bowler
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie Bowler
Arrows Wizard
Arrows Wizard Bowler
Arrows Wizard Bowler Lightning
Arrows Wizard Lightning
Lightning Bowler
Lightning Arrows Valkyrie Wizard Bowler
Lightning Arrows Wizard
Lightning Bowler
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Bowler
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning
Lightning Arrows Wizard Bowler
Lightning Arrows Valkyrie Wizard Bowler
Lightning Bowler
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows
Arrows Valkyrie Wizard Bowler
Arrows Wizard Bowler Lightning
Lightning Arrows Wizard Bowler
Lightning Arrows
Lightning Arrows Wizard
Lightning Wizard
Lightning Bowler
Lightning Arrows Wizard
Lightning Arrows
P.E.K.K.A
Arrows Wizard Bowler Lightning
Lightning
Lightning Arrows Wizard
Arrows
Lightning Valkyrie Wizard Bowler
Arrows Wizard Bowler Lightning
Lightning Arrows
P.E.K.K.A
Bowler Lightning
Lightning
Lightning Bowler
P.E.K.K.A
Lightning Wizard Bowler

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