My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Dart Goblin Royal Hogs Goblin Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs Mighty Miner
Giant Snowball
Bats Dart Goblin Royal Hogs Mighty Miner
Zap
Bats Dart Goblin Royal Hogs Goblin Giant Mighty Miner
Barbarian Barrel
Elite Barbarians Heal Spirit Dart Goblin Royal Hogs
The Log
Elite Barbarians Heal Spirit Dart Goblin Royal Hogs
Earthquake
Royal Hogs
Arrows
Bats Heal Spirit Dart Goblin Royal Hogs
Royal Delivery
Bats Elite Barbarians Heal Spirit Dart Goblin Royal Hogs
Fireball
Elite Barbarians Dart Goblin Royal Hogs Mighty Miner
Poison
Bats Dart Goblin Royal Hogs
Lightning
Elite Barbarians Mighty Miner
Rocket
Elite Barbarians Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Heal Spirit Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Arrows Dart Goblin Mighty Miner Royal Hogs Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Arrows Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Royal Hogs Goblin Giant
Arrows
Elite Barbarians Royal Hogs Goblin Giant Mighty Miner
Elite Barbarians
Arrows Heal Spirit Bats Dart Goblin Goblin Giant
Heal Spirit
Elite Barbarians Royal Hogs Goblin Giant
Dart Goblin
Elite Barbarians Royal Hogs Goblin Giant
Royal Hogs
Arrows Heal Spirit Bats Dart Goblin
Goblin Giant
Bats Arrows Elite Barbarians Heal Spirit Dart Goblin
Mighty Miner
Arrows

Defense Synergies 0 4

Bats
Dart Goblin Goblin Giant
Arrows
Elite Barbarians
Dart Goblin
Heal Spirit
Dart Goblin
Bats Elite Barbarians Goblin Giant
Royal Hogs
Goblin Giant
Bats Dart Goblin
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant
Elite Barbarians Bats Dart Goblin
Bats Elite Barbarians Dart Goblin
Elite Barbarians Bats Dart Goblin
Arrows Elite Barbarians
Arrows Bats Dart Goblin
Bats Dart Goblin Arrows
Arrows Dart Goblin Goblin Giant
Mighty Miner Elite Barbarians
Elite Barbarians Dart Goblin
Bats Dart Goblin Arrows Goblin Giant
Arrows Bats Dart Goblin
Bats Elite Barbarians
Bats Arrows Dart Goblin
Elite Barbarians
Elite Barbarians
Bats Arrows Elite Barbarians
Arrows Bats Elite Barbarians Dart Goblin
Arrows Bats Dart Goblin
Elite Barbarians Dart Goblin
Bats Arrows Elite Barbarians Dart Goblin Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Arrows Elite Barbarians
Bats Elite Barbarians Goblin Giant
Bats Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Mighty Miner
Arrows Bats Dart Goblin Goblin Giant
Bats Elite Barbarians Dart Goblin Goblin Giant
Mighty Miner Elite Barbarians Goblin Giant
Bats Elite Barbarians
Dart Goblin Goblin Giant
Bats Elite Barbarians Dart Goblin
Arrows Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant
Dart Goblin
Elite Barbarians Bats Dart Goblin Goblin Giant Mighty Miner
Bats Arrows Elite Barbarians Dart Goblin Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Goblin Giant
Arrows Dart Goblin
Arrows
Arrows Bats Dart Goblin Goblin Giant
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Elite Barbarians
Arrows Dart Goblin
Arrows Dart Goblin
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Elite Barbarians Bats Arrows Dart Goblin
Bats Dart Goblin
Elite Barbarians
Arrows Dart Goblin
Arrows
Mighty Miner
Arrows
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin
Arrows Dart Goblin
Arrows
Elite Barbarians Dart Goblin
Bats Elite Barbarians Dart Goblin
Bats Dart Goblin
Dart Goblin Goblin Giant
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: