My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Giant Skeleton
Giant Snowball
Furnace Wall Breakers
Zap
Furnace Wall Breakers
Barbarian Barrel
Elite Barbarians Furnace Wall Breakers Giant Skeleton Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A Furnace Wall Breakers Giant Skeleton
Earthquake
Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wall Breakers Giant Skeleton Electro Wizard
Fireball
Elite Barbarians Furnace Wall Breakers Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Arrows Mini P.E.K.K.A Furnace Electro Wizard Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Arrows Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Wall Breakers Giant Skeleton
Elite Barbarians
Arrows Rage Furnace
Mini P.E.K.K.A
Arrows Furnace Rage Giant Skeleton Electro Wizard
Furnace
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Wall Breakers
Arrows Electro Wizard
Rage
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Mini P.E.K.K.A Furnace Rage Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wall Breakers Rage Giant Skeleton

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A Furnace Giant Skeleton
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Arrows Elite Barbarians Furnace
Furnace
Arrows Mini P.E.K.K.A Electro Wizard
Wall Breakers
Rage
Giant Skeleton
Arrows Electro Wizard
Electro Wizard
Mini P.E.K.K.A Furnace Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Furnace Electro Wizard
Furnace Electro Wizard Arrows
Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Elite Barbarians Furnace
Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Arrows Furnace Giant Skeleton
Arrows Furnace Electro Wizard
Mini P.E.K.K.A Furnace Elite Barbarians Giant Skeleton Electro Wizard
Arrows Mini P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Arrows Elite Barbarians Furnace Electro Wizard
Arrows Furnace Giant Skeleton Electro Wizard
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Arrows Elite Barbarians Mini P.E.K.K.A Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Furnace Giant Skeleton Electro Wizard
Electro Wizard Arrows Elite Barbarians Mini P.E.K.K.A
Giant Skeleton Elite Barbarians Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians Electro Wizard
Giant Skeleton Elite Barbarians Mini P.E.K.K.A
Arrows Furnace Electro Wizard
Mini P.E.K.K.A Elite Barbarians Furnace Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Elite Barbarians
Giant Skeleton Electro Wizard Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Mini P.E.K.K.A Giant Skeleton
Furnace
Elite Barbarians Electro Wizard Mini P.E.K.K.A Furnace Giant Skeleton
Arrows Elite Barbarians Mini P.E.K.K.A Giant Skeleton Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians Furnace
Arrows Furnace
Arrows Furnace
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Furnace
Arrows Electro Wizard
Arrows
Arrows
Elite Barbarians Arrows Furnace Electro Wizard
Electro Wizard
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows Giant Skeleton
Elite Barbarians
Elite Barbarians Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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