My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Elixir Collector Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Fisherman Graveyard
Giant Snowball
Fisherman Graveyard
Zap
Fisherman Graveyard
Barbarian Barrel
Elite Barbarians Valkyrie Hunter Graveyard
The Log
Elite Barbarians Hunter Fisherman Graveyard
Earthquake
Elixir Collector Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Valkyrie Hunter Fisherman Graveyard
Fireball
Elite Barbarians Elixir Collector Hunter Fisherman
Poison
Elixir Collector Hunter Fisherman Graveyard
Lightning
Elite Barbarians Valkyrie Elixir Collector Hunter Fisherman
Rocket
Elite Barbarians Valkyrie Elixir Collector Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fisherman Valkyrie Freeze Hunter Graveyard Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Fisherman Valkyrie Freeze

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Graveyard Freeze
Elite Barbarians
Arrows Valkyrie Graveyard
Valkyrie
Elite Barbarians Graveyard Hunter Fisherman
Elixir Collector
Freeze
Graveyard Arrows
Hunter
Fisherman Valkyrie
Fisherman
Hunter Valkyrie Graveyard
Graveyard
Arrows Valkyrie Freeze Elite Barbarians Fisherman

Defense Synergies 2 6

Arrows
Valkyrie
Elite Barbarians
Valkyrie Hunter
Valkyrie
Elite Barbarians Arrows Freeze Hunter Fisherman
Elixir Collector
Freeze
Valkyrie Hunter
Hunter
Fisherman Elite Barbarians Valkyrie Freeze
Fisherman
Hunter Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Elite Barbarians Hunter Valkyrie Fisherman
Hunter Fisherman Elite Barbarians Valkyrie Freeze
Elite Barbarians Hunter Valkyrie Fisherman
Arrows Elite Barbarians Valkyrie
Arrows Freeze Valkyrie Hunter
Hunter Arrows Freeze
Arrows Valkyrie
Hunter Elite Barbarians Fisherman
Elite Barbarians Valkyrie Hunter Fisherman
Valkyrie Arrows Freeze Hunter Fisherman
Arrows Hunter
Hunter Elite Barbarians Valkyrie Freeze
Valkyrie Arrows Freeze Hunter
Elite Barbarians Hunter
Elite Barbarians Freeze Hunter Fisherman
Arrows Elite Barbarians Valkyrie Hunter Fisherman
Arrows Elite Barbarians Valkyrie Hunter Fisherman
Arrows Valkyrie Freeze Hunter Fisherman
Elite Barbarians Hunter Fisherman
Valkyrie Arrows Elite Barbarians Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fisherman
Arrows Elite Barbarians Valkyrie Hunter Fisherman
Elite Barbarians Valkyrie Hunter Fisherman
Valkyrie Hunter Elite Barbarians Fisherman
Elite Barbarians Valkyrie Hunter Fisherman
Arrows Freeze Hunter
Elite Barbarians Valkyrie Hunter
Elite Barbarians Valkyrie Hunter Fisherman
Freeze Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Hunter
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Hunter
Valkyrie
Elite Barbarians Valkyrie Freeze Hunter Fisherman
Arrows Valkyrie Elite Barbarians Freeze Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Fisherman
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze Hunter
Arrows
Arrows Freeze Hunter
Arrows Fisherman
Elite Barbarians Fisherman
Arrows Valkyrie Fisherman
Arrows
Elite Barbarians Hunter Fisherman
Arrows Freeze Fisherman
Arrows Elite Barbarians Fisherman
Arrows Hunter
Arrows
Arrows Freeze
Fisherman
Arrows Hunter Fisherman
Arrows Valkyrie
Arrows
Fisherman
Arrows
Arrows Freeze Valkyrie Hunter
Fisherman
Arrows Hunter Fisherman
Arrows Fisherman
Arrows Fisherman
Elite Barbarians Arrows Hunter
Freeze
Elite Barbarians
Arrows Hunter
Arrows Freeze
Arrows
Freeze
Arrows Hunter
Freeze
Arrows
Valkyrie Hunter
Arrows
Arrows
Elite Barbarians
Elite Barbarians Freeze
Freeze

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