My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon P.E.K.K.A Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Sparky Skeleton King
Giant Snowball
Goblin Gang Barbarians Goblin Barrel Baby Dragon Skeleton King
Zap
Goblin Gang Firecracker Goblin Barrel Sparky Skeleton King
Barbarian Barrel
Goblin Gang Firecracker Barbarians Goblin Barrel Sparky Skeleton King
The Log
Goblin Gang Firecracker Barbarians Goblin Barrel Sparky Skeleton King
Earthquake
Goblin Gang Firecracker Barbarians Goblin Barrel Skeleton King
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton King
Royal Delivery
Goblin Gang Firecracker Barbarians Goblin Barrel Baby Dragon P.E.K.K.A Sparky Skeleton King
Fireball
Goblin Gang Firecracker Barbarians Goblin Barrel Baby Dragon Sparky Skeleton King
Poison
Goblin Gang Firecracker Barbarians Sparky Skeleton King
Lightning
Baby Dragon Sparky Skeleton King
Rocket
Barbarians Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Baby Dragon Skeleton King Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Goblin Barrel Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Baby Dragon P.E.K.K.A Sparky Skeleton King
Firecracker
Goblin Gang Goblin Barrel Baby Dragon P.E.K.K.A Sparky
Barbarians
Goblin Barrel
Goblin Gang Firecracker Baby Dragon P.E.K.K.A Sparky Skeleton King
Baby Dragon
Goblin Gang Firecracker Goblin Barrel P.E.K.K.A Sparky
P.E.K.K.A
Goblin Gang Firecracker Goblin Barrel Baby Dragon
Sparky
Goblin Gang Firecracker Goblin Barrel Baby Dragon
Skeleton King
Goblin Gang Goblin Barrel

Defense Synergies 0 8

Goblin Gang
Firecracker Barbarians P.E.K.K.A Sparky
Firecracker
Goblin Gang Baby Dragon P.E.K.K.A
Barbarians
Goblin Gang
Goblin Barrel
Baby Dragon
Firecracker P.E.K.K.A Skeleton King
P.E.K.K.A
Goblin Gang Firecracker Baby Dragon
Sparky
Goblin Gang
Skeleton King
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Firecracker
Goblin Gang Barbarians P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Firecracker Skeleton King
Firecracker Barbarians P.E.K.K.A Sparky
Goblin Gang Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon
Barbarians Baby Dragon P.E.K.K.A Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Skeleton King
Goblin Gang Firecracker Barbarians Sparky
Goblin Gang Barbarians Firecracker Baby Dragon Skeleton King
Goblin Gang Firecracker Baby Dragon
Barbarians P.E.K.K.A Sparky Goblin Gang
Sparky Goblin Gang Firecracker Barbarians Baby Dragon P.E.K.K.A Skeleton King
Barbarians P.E.K.K.A Sparky Goblin Gang Skeleton King
Barbarians Goblin Gang P.E.K.K.A Sparky
Barbarians Sparky Goblin Gang Firecracker P.E.K.K.A
Goblin Gang Firecracker Barbarians Baby Dragon
Baby Dragon Firecracker Barbarians
Barbarians P.E.K.K.A Sparky
Goblin Gang Firecracker Barbarians Baby Dragon P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians P.E.K.K.A Sparky
Goblin Gang Firecracker Baby Dragon
Goblin Gang Barbarians P.E.K.K.A Sparky
Goblin Gang P.E.K.K.A Barbarians Sparky
Barbarians P.E.K.K.A Goblin Gang Sparky
Firecracker Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Sparky Barbarians
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Firecracker Barbarians Baby Dragon Sparky
P.E.K.K.A Goblin Gang Barbarians Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Gang Sparky Skeleton King
Firecracker Barbarians Baby Dragon Sparky
Goblin Gang Barbarians Sparky Firecracker Baby Dragon P.E.K.K.A Skeleton King
Firecracker Barbarians Baby Dragon P.E.K.K.A Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Firecracker Barbarians Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker
Goblin Gang Sparky
Firecracker Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Sparky
Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Baby Dragon Sparky
Sparky
Barbarians Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
P.E.K.K.A Sparky
Firecracker Sparky
Goblin Gang Barbarians
Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Skeleton King
Sparky
Firecracker P.E.K.K.A Sparky
Goblin Gang Firecracker Baby Dragon Sparky Skeleton King
Firecracker
Firecracker Baby Dragon Sparky
P.E.K.K.A Sparky
Firecracker Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: