My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Ice Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Inferno Dragon Night Witch
Giant Snowball
Barbarians Skeleton Army Inferno Dragon Night Witch
Zap
Skeleton Army Inferno Dragon Night Witch
Barbarian Barrel
Barbarians Elixir Golem Skeleton Army Ice Wizard Night Witch
The Log
Barbarians Elixir Golem Skeleton Army
Earthquake
Barbarians Elixir Golem Skeleton Army
Arrows
Skeleton Army Night Witch
Royal Delivery
Barbarians Elixir Golem Skeleton Army Ice Wizard Inferno Dragon Night Witch
Fireball
Barbarians Elixir Golem Skeleton Army Ice Wizard Inferno Dragon Night Witch
Poison
Barbarians Elixir Golem Skeleton Army Ice Wizard Night Witch
Lightning
Ice Wizard Inferno Dragon Night Witch
Rocket
Barbarians Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Skeleton Army Ice Wizard Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Ice Wizard Inferno Dragon Night Witch Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Elixir Golem Skeleton Army Ice Wizard

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elixir Golem
Night Witch The Log Ice Wizard Inferno Dragon
Rocket
Skeleton Army
The Log
Elixir Golem
Ice Wizard
Elixir Golem
Inferno Dragon
Elixir Golem
Night Witch
Elixir Golem

Defense Synergies 0 10

Barbarians
Skeleton Army
Elixir Golem
Rocket
The Log
Skeleton Army
Barbarians The Log Ice Wizard Inferno Dragon
The Log
Rocket Skeleton Army Ice Wizard Inferno Dragon Night Witch
Ice Wizard
Skeleton Army The Log Inferno Dragon Night Witch
Inferno Dragon
Skeleton Army The Log Ice Wizard
Night Witch
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log
Barbarians Skeleton Army Inferno Dragon The Log Ice Wizard Night Witch
Barbarians Rocket Skeleton Army Ice Wizard Inferno Dragon Night Witch
Barbarians Skeleton Army Inferno Dragon Night Witch Ice Wizard
Barbarians Rocket Skeleton Army The Log
Skeleton Army The Log Ice Wizard Night Witch
Rocket Inferno Dragon Ice Wizard Night Witch
Rocket Barbarians The Log
Barbarians Inferno Dragon Skeleton Army Ice Wizard Night Witch
Skeleton Army Barbarians Ice Wizard Night Witch
Barbarians Skeleton Army Ice Wizard The Log Night Witch
Inferno Dragon Ice Wizard Night Witch
Barbarians Skeleton Army Night Witch Rocket The Log Ice Wizard
Rocket Skeleton Army Barbarians The Log Night Witch
Barbarians Skeleton Army Inferno Dragon
Barbarians Rocket Skeleton Army The Log Inferno Dragon
Barbarians Skeleton Army Night Witch
Barbarians Skeleton Army The Log Ice Wizard Night Witch
The Log Barbarians Ice Wizard Inferno Dragon
Barbarians Inferno Dragon
Skeleton Army Barbarians The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Rocket The Log Inferno Dragon
Barbarians Skeleton Army Rocket The Log
Rocket Skeleton Army Barbarians The Log Night Witch
Barbarians Skeleton Army Inferno Dragon Night Witch
Rocket Ice Wizard
Rocket Skeleton Army Barbarians Ice Wizard Night Witch
Barbarians Skeleton Army Inferno Dragon
Rocket Barbarians Skeleton Army The Log Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians
Rocket Skeleton Army Barbarians The Log
Barbarians Rocket Skeleton Army Night Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Rocket The Log Inferno Dragon Night Witch
Barbarians The Log Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Ice Wizard
Rocket The Log
Barbarians Rocket The Log
Rocket The Log
Rocket Ice Wizard
The Log
The Log Ice Wizard
The Log
Rocket Night Witch
Rocket The Log
Rocket
Rocket The Log
Rocket
The Log
Rocket The Log
Rocket The Log
Rocket
Rocket Night Witch
Rocket The Log
Rocket The Log
Rocket The Log Night Witch
Rocket
Rocket The Log
Rocket Barbarians The Log
The Log Ice Wizard
Inferno Dragon
The Log Ice Wizard
The Log
Rocket The Log
Ice Wizard Night Witch
Rocket
Night Witch
Rocket The Log Night Witch
Rocket
Rocket The Log
Barbarians Rocket Skeleton Army Night Witch
Rocket Ice Wizard
The Log
Rocket
The Log
Rocket
Rocket The Log
Rocket
Rocket The Log
Inferno Dragon
Rocket

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