My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Baby Dragon Witch
Fireball
Barbarians Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Golden Knight Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Golden Knight

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Baby Dragon Mega Knight Golden Knight
Valkyrie
Wizard Baby Dragon Witch
Wizard
Valkyrie Mega Knight
Baby Dragon
Fireball Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Fireball Wizard Baby Dragon Witch
Golden Knight
Fireball

Defense Synergies 0 11

Barbarians
Fireball
Valkyrie Mega Knight Golden Knight
Valkyrie
Fireball Wizard Baby Dragon Witch
Wizard
Valkyrie Mega Knight Golden Knight
Baby Dragon
Valkyrie Witch Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Mega Knight
Fireball Wizard Baby Dragon Witch
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon Golden Knight
Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Mega Knight Valkyrie
Barbarians Witch Valkyrie Mega Knight
Barbarians Fireball Valkyrie Mega Knight
Fireball Valkyrie Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Witch
Barbarians Fireball Valkyrie Baby Dragon Mega Knight Golden Knight
Barbarians Witch
Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Witch
Barbarians Mega Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Barbarians Baby Dragon Witch Golden Knight
Barbarians Mega Knight
Barbarians Fireball Mega Knight
Barbarians Wizard Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Barbarians Wizard Baby Dragon Witch Golden Knight
Valkyrie Wizard Baby Dragon Witch Barbarians Fireball Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Barbarians Mega Knight Valkyrie Witch Golden Knight
Valkyrie Mega Knight Barbarians Fireball
Barbarians Valkyrie Witch Mega Knight
Fireball Wizard Baby Dragon Witch
Barbarians Fireball Valkyrie Witch
Mega Knight Barbarians Valkyrie
Mega Knight Barbarians Fireball Valkyrie Baby Dragon Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch Golden Knight
Mega Knight Barbarians Fireball Valkyrie
Barbarians Mega Knight Fireball Valkyrie Wizard Witch Golden Knight
Wizard Barbarians Fireball Valkyrie Baby Dragon Witch Mega Knight
Barbarians Witch Fireball Valkyrie Baby Dragon Golden Knight
Valkyrie Mega Knight Barbarians Fireball Wizard Baby Dragon Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Golden Knight
Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard Golden Knight
Fireball
Fireball Valkyrie Wizard Golden Knight
Fireball Wizard Baby Dragon
Fireball Baby Dragon Golden Knight
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Golden Knight
Fireball Wizard Baby Dragon Mega Knight
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Valkyrie Wizard Baby Dragon Witch Mega Knight Golden Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard
Barbarians Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch Mega Knight
Witch
Fireball Wizard Baby Dragon Witch Golden Knight
Fireball Wizard Baby Dragon Witch Mega Knight Golden Knight
Fireball Baby Dragon Golden Knight
Fireball Wizard Baby Dragon Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Barbarians Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
Mega Knight
Fireball Baby Dragon Witch Golden Knight
Fireball Witch
Fireball Baby Dragon Witch Mega Knight Golden Knight
Fireball Wizard Mega Knight

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