My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Prince
Giant Snowball
Barbarians Hog Rider Royal Hogs
Zap
Royal Hogs Prince
Barbarian Barrel
Barbarians Bomb Tower Wizard Royal Hogs
The Log
Barbarians Hog Rider Royal Hogs Prince
Earthquake
Barbarians Bomb Tower Hog Rider Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Hog Rider Wizard Royal Hogs Prince Mother Witch
Fireball
Barbarians Bomb Tower Hog Rider Wizard Royal Hogs Mother Witch
Poison
Barbarians Bomb Tower Wizard Royal Hogs Mother Witch
Lightning
Bomb Tower Wizard Prince Mother Witch
Rocket
Barbarians Bomb Tower Hog Rider Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Bomb Tower Hog Rider Mother Witch Barbarians Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Bomb Tower Hog Rider Mother Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Bomb Tower
Hog Rider
Barbarians Wizard Tornado Prince Mother Witch
Wizard
Tornado Hog Rider Royal Hogs Prince
Royal Hogs
Mother Witch Wizard
Tornado
Wizard Hog Rider
Prince
Hog Rider Wizard
Mother Witch
Royal Hogs Hog Rider

Defense Synergies 2 3

Barbarians
Bomb Tower
Tornado
Hog Rider
Wizard
Tornado Prince
Royal Hogs
Tornado
Bomb Tower Wizard Prince Mother Witch
Prince
Wizard Tornado
Mother Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Tornado Prince
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Tornado Prince
Tornado Bomb Tower Mother Witch
Tornado Bomb Tower Wizard
Barbarians Bomb Tower
Barbarians Bomb Tower Tornado Prince
Tornado Barbarians Prince
Barbarians Mother Witch Bomb Tower Wizard Tornado
Wizard Tornado
Barbarians Bomb Tower Prince Wizard
Bomb Tower Wizard Barbarians Tornado Prince
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Tornado Prince
Barbarians Bomb Tower Wizard Tornado Prince
Bomb Tower Barbarians Wizard Tornado Prince
Bomb Tower Wizard Tornado Barbarians Mother Witch
Barbarians Bomb Tower Tornado Prince
Wizard Barbarians Bomb Tower Prince Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Bomb Tower Wizard Prince
Barbarians Bomb Tower Prince
Prince Barbarians Tornado
Barbarians Prince
Wizard Mother Witch Bomb Tower Tornado
Prince Barbarians Bomb Tower
Barbarians Bomb Tower Prince
Barbarians Bomb Tower Tornado Prince
Barbarians
Barbarians Bomb Tower Prince
Barbarians Tornado Prince
Barbarians Prince Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Bomb Tower Tornado Prince
Barbarians Bomb Tower Wizard Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Barbarians Prince
Wizard
Wizard Mother Witch Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Tornado Prince
Wizard Tornado Prince
Wizard Tornado
Prince
Wizard
Wizard
Tornado
Wizard Prince
Wizard Tornado Mother Witch
Prince
Wizard Tornado
Tornado Prince
Barbarians
Tornado Mother Witch Wizard
Wizard Tornado
Wizard Tornado Prince
Tornado
Wizard Tornado Mother Witch
Wizard
Wizard
Prince
Wizard
Barbarians Prince
Wizard Tornado
Wizard Prince
Wizard
Tornado
Prince
Tornado
Tornado
Tornado Prince
Prince
Wizard

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