My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 8 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Inferno Dragon
Giant Snowball
Barbarians Minion Horde Three Musketeers Witch Inferno Dragon
Zap
Minion Horde Three Musketeers Witch Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Three Musketeers Witch
The Log
Barbarians Three Musketeers Witch
Earthquake
Barbarians Witch
Arrows
Minion Horde Witch
Royal Delivery
Barbarians Minion Horde Valkyrie Three Musketeers Witch P.E.K.K.A Inferno Dragon
Fireball
Barbarians Minion Horde Three Musketeers Witch Inferno Dragon
Poison
Barbarians Minion Horde Three Musketeers Witch
Lightning
Valkyrie Three Musketeers Witch Inferno Dragon
Rocket
Barbarians Minion Horde Valkyrie Three Musketeers Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Valkyrie Inferno Dragon Barbarians Minion Horde Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mirror Valkyrie Inferno Dragon Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Mirror
Valkyrie
Three Musketeers Witch P.E.K.K.A
Three Musketeers
Valkyrie Mirror
Mirror
Minion Horde Three Musketeers
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Witch
Inferno Dragon

Defense Synergies 1 5

Barbarians
Minion Horde
Minion Horde
Mirror Barbarians
Valkyrie
Mirror Witch P.E.K.K.A
Three Musketeers
Mirror
Minion Horde Valkyrie Inferno Dragon
Witch
Valkyrie
P.E.K.K.A
Valkyrie
Inferno Dragon
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie
Barbarians Minion Horde P.E.K.K.A Inferno Dragon Valkyrie Three Musketeers Witch
Barbarians Minion Horde Three Musketeers Witch P.E.K.K.A Valkyrie Inferno Dragon
Barbarians Minion Horde Three Musketeers Witch P.E.K.K.A Inferno Dragon Valkyrie
Barbarians Valkyrie P.E.K.K.A
Valkyrie
Minion Horde Three Musketeers Inferno Dragon Witch
Barbarians Valkyrie P.E.K.K.A
Barbarians Minion Horde Three Musketeers Witch P.E.K.K.A Inferno Dragon
Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie Witch
Minion Horde Three Musketeers Inferno Dragon Witch
Barbarians Minion Horde P.E.K.K.A Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Barbarians Minion Horde Witch P.E.K.K.A
Barbarians P.E.K.K.A Inferno Dragon Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers P.E.K.K.A Inferno Dragon
Barbarians Minion Horde Three Musketeers Valkyrie Witch P.E.K.K.A
Barbarians Minion Horde Valkyrie Three Musketeers Witch
Valkyrie Witch Barbarians Inferno Dragon
Barbarians P.E.K.K.A Three Musketeers Inferno Dragon
Valkyrie Barbarians Minion Horde Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch P.E.K.K.A
Valkyrie Inferno Dragon
Barbarians P.E.K.K.A Minion Horde Valkyrie Witch
Valkyrie P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Valkyrie Three Musketeers Witch Inferno Dragon
Minion Horde Three Musketeers Witch
P.E.K.K.A Barbarians Minion Horde Valkyrie Witch
P.E.K.K.A Barbarians Minion Horde Valkyrie Inferno Dragon
Minion Horde P.E.K.K.A Barbarians Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Barbarians Minion Horde Three Musketeers Inferno Dragon
P.E.K.K.A Inferno Dragon Barbarians Minion Horde Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie
Barbarians P.E.K.K.A Minion Horde Valkyrie Three Musketeers Witch
Barbarians Minion Horde Valkyrie Three Musketeers Witch
Barbarians Witch Minion Horde Valkyrie Three Musketeers P.E.K.K.A Inferno Dragon
Valkyrie Barbarians Minion Horde Witch P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie
Minion Horde
Barbarians Valkyrie
Minion Horde Valkyrie
Minion Horde Witch
Minion Horde Witch
Minion Horde Three Musketeers
Minion Horde Valkyrie
Three Musketeers
Minion Horde
Minion Horde Three Musketeers Witch
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Three Musketeers
Valkyrie Witch
Minion Horde
Barbarians Minion Horde
Valkyrie Witch
Minion Horde Witch Inferno Dragon
Witch
Witch
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Barbarians Witch
Three Musketeers Witch
Minion Horde Valkyrie Three Musketeers
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Witch
Witch
Witch
P.E.K.K.A Inferno Dragon

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