My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Barbarians
Zap
Sparky
Barbarian Barrel
Barbarians Valkyrie Wizard Sparky
The Log
Barbarians Mini P.E.K.K.A Sparky
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Sparky
Fireball
Barbarians Wizard Sparky
Poison
Barbarians Wizard Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Sparky
Rocket
Barbarians Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Valkyrie Barbarians Wizard Lightning Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Valkyrie Barbarians Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Mini P.E.K.K.A
Sparky Valkyrie Wizard Lightning Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard
Sparky
Mini P.E.K.K.A Valkyrie Wizard
Mega Knight
Mini P.E.K.K.A Wizard

Defense Synergies 0 7

Barbarians
Mini P.E.K.K.A
Valkyrie Wizard
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A Sparky
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Valkyrie Wizard
Sparky
Valkyrie
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Sparky
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Valkyrie Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Valkyrie Lightning
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Valkyrie Mega Knight
Lightning Barbarians Mini P.E.K.K.A Valkyrie P.E.K.K.A Sparky Mega Knight
Valkyrie Mega Knight
Lightning Wizard
Lightning Barbarians Valkyrie P.E.K.K.A Sparky Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Barbarians Valkyrie Wizard Mega Knight
Wizard
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Valkyrie Wizard Lightning
Valkyrie Wizard Sparky Mega Knight Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Valkyrie Mega Knight Barbarians Wizard
Valkyrie Wizard Barbarians Mega Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
Valkyrie Wizard Mega Knight Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Mega Knight P.E.K.K.A Sparky
Mini P.E.K.K.A Valkyrie Wizard Lightning Mega Knight
Barbarians P.E.K.K.A Mega Knight Mini P.E.K.K.A Valkyrie Lightning Sparky
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Mega Knight Barbarians Sparky
Barbarians P.E.K.K.A Mini P.E.K.K.A Valkyrie Sparky Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Barbarians Valkyrie Lightning
Mini P.E.K.K.A P.E.K.K.A Mega Knight Barbarians Valkyrie Sparky
Lightning P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Mega Knight Barbarians Mini P.E.K.K.A Valkyrie Sparky
Lightning P.E.K.K.A Mega Knight Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A Mega Knight Valkyrie Wizard Sparky
Wizard Barbarians Valkyrie Sparky Mega Knight
Barbarians Sparky Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A
Valkyrie Mega Knight Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Sparky
Lightning Sparky
Lightning Barbarians Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard
Wizard Sparky
Wizard Lightning
Wizard Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Valkyrie Wizard Sparky
Lightning Wizard
Lightning Sparky
Lightning
Lightning Sparky
Lightning Wizard Sparky
Lightning Wizard Sparky Mega Knight
Lightning Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Mini P.E.K.K.A Wizard Sparky Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Sparky Mega Knight
Lightning Wizard
Lightning Sparky
Lightning Barbarians
Valkyrie Wizard Sparky Mega Knight
Wizard Lightning Sparky
Lightning Wizard Sparky Mega Knight
Lightning Sparky
Lightning Wizard Sparky
Lightning Wizard
Lightning Mini P.E.K.K.A Sparky
Lightning Wizard Sparky Mega Knight
Lightning Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Lightning Sparky
Lightning Barbarians
Lightning Wizard
Lightning Mini P.E.K.K.A Valkyrie Wizard Sparky Mega Knight
Wizard Lightning
Lightning Sparky
P.E.K.K.A Sparky Mega Knight
Lightning Sparky
Lightning
Lightning Sparky Mega Knight
P.E.K.K.A Sparky
Lightning Wizard Sparky Mega Knight

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