My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Barbarians Musketeer Electro Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Barbarians Musketeer Graveyard
The Log
Barbarians Musketeer Graveyard
Earthquake
Barbarians Graveyard
Arrows
Graveyard
Royal Delivery
Barbarians Musketeer Electro Dragon Bowler Graveyard
Fireball
Barbarians Musketeer Electro Dragon Bowler
Poison
Barbarians Musketeer Electro Dragon Graveyard
Lightning
Musketeer Electro Dragon Bowler
Rocket
Barbarians Musketeer Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Musketeer Freeze Barbarians Giant Electro Dragon Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tornado Musketeer Freeze Barbarians

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Musketeer
Giant Electro Dragon Bowler Graveyard
Giant
Musketeer Electro Dragon Graveyard Tornado Bowler
Tornado
Giant Freeze Electro Dragon Bowler Graveyard
Freeze
Graveyard Tornado
Electro Dragon
Giant Musketeer Tornado Bowler Graveyard
Bowler
Graveyard Musketeer Giant Tornado Electro Dragon
Graveyard
Giant Freeze Bowler Musketeer Tornado Electro Dragon

Defense Synergies 1 4

Barbarians
Musketeer
Tornado Bowler
Giant
Tornado
Bowler Musketeer Electro Dragon
Freeze
Electro Dragon
Tornado Bowler
Bowler
Tornado Musketeer Electro Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Electro Dragon
Barbarians Musketeer Electro Dragon
Barbarians Tornado Bowler Musketeer Freeze Electro Dragon
Barbarians Musketeer Electro Dragon Bowler
Barbarians Tornado Bowler
Tornado Freeze Bowler Musketeer Electro Dragon
Musketeer Tornado Freeze Electro Dragon
Bowler Barbarians Musketeer Electro Dragon
Barbarians Musketeer Tornado
Tornado Barbarians Musketeer Bowler
Barbarians Musketeer Tornado Freeze Electro Dragon Bowler
Musketeer Tornado Electro Dragon
Barbarians Bowler Musketeer Freeze Electro Dragon
Bowler Barbarians Tornado Freeze Electro Dragon
Barbarians
Barbarians Tornado Freeze Bowler
Barbarians Musketeer Tornado Electro Dragon Bowler
Barbarians Musketeer Tornado Electro Dragon Bowler
Tornado Freeze Barbarians Musketeer Electro Dragon Bowler
Barbarians Musketeer Tornado
Bowler Barbarians Musketeer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Musketeer Electro Dragon Bowler
Barbarians Musketeer Electro Dragon Bowler
Bowler Barbarians Musketeer Tornado
Barbarians Musketeer Bowler
Musketeer Tornado Freeze Electro Dragon
Barbarians Musketeer Bowler
Barbarians
Freeze Electro Dragon Barbarians Tornado
Barbarians Musketeer
Barbarians Musketeer Electro Dragon Bowler
Barbarians Tornado Bowler
Barbarians Bowler
Barbarians Musketeer Electro Dragon Bowler
Barbarians Electro Dragon Musketeer Tornado Freeze Bowler
Bowler Barbarians Musketeer Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Electro Dragon
Musketeer Tornado Electro Dragon Bowler
Electro Dragon
Barbarians Musketeer Freeze
Bowler
Musketeer Tornado Freeze Electro Dragon
Musketeer Tornado Bowler
Tornado Freeze Electro Dragon Bowler
Tornado Electro Dragon
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado Electro Dragon
Musketeer Bowler
Musketeer Freeze Electro Dragon
Musketeer
Musketeer Electro Dragon Bowler
Musketeer Electro Dragon Bowler
Tornado Freeze
Musketeer Electro Dragon Bowler
Tornado Electro Dragon Bowler
Musketeer Bowler
Tornado
Musketeer Tornado Bowler
Barbarians Musketeer Electro Dragon
Tornado Freeze Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado Electro Dragon Bowler
Musketeer Tornado
Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Freeze
Bowler
Musketeer Electro Dragon
Freeze Electro Dragon
Bowler
Barbarians Musketeer Freeze Electro Dragon
Musketeer Tornado Electro Dragon
Freeze
Musketeer Electro Dragon Bowler
Musketeer Electro Dragon Bowler
Tornado
Musketeer Electro Dragon
Electro Dragon Musketeer Tornado Freeze Bowler
Musketeer Tornado Electro Dragon
Electro Dragon Musketeer Tornado Freeze Bowler
Electro Dragon Bowler

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