My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Goblin Cage Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Barbarians Rascals Goblin Cage Skeleton Army Witch
The Log
Barbarians Rascals Mini P.E.K.K.A Goblin Cage Hog Rider Skeleton Army Witch
Earthquake
Barbarians Goblin Cage Hog Rider Skeleton Army Witch
Arrows
Rascals Skeleton Army Witch
Royal Delivery
Barbarians Rascals Mini P.E.K.K.A Goblin Cage Hog Rider Skeleton Army Witch
Fireball
Barbarians Rascals Goblin Cage Hog Rider Skeleton Army Witch
Poison
Barbarians Rascals Goblin Cage Skeleton Army Witch
Lightning
Mini P.E.K.K.A Goblin Cage Witch
Rocket
Barbarians Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Goblin Cage Hog Rider Barbarians Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Goblin Cage

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Rascals
Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Hog Rider
Goblin Cage
Hog Rider Witch
Hog Rider
Fireball Barbarians Rascals Mini P.E.K.K.A Goblin Cage Witch
Skeleton Army
Witch
Goblin Cage Hog Rider

Defense Synergies 0 7

Barbarians
Skeleton Army
Rascals
Fireball
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A
Fireball Skeleton Army Witch
Goblin Cage
Fireball Skeleton Army Witch
Hog Rider
Skeleton Army
Barbarians Mini P.E.K.K.A Goblin Cage
Witch
Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Skeleton Army Rascals Goblin Cage Witch
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Witch Rascals
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Witch Rascals
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army
Fireball Skeleton Army Rascals
Rascals Fireball Goblin Cage Witch
Barbarians Rascals Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Witch Rascals Goblin Cage Skeleton Army
Skeleton Army Barbarians Rascals Mini P.E.K.K.A
Barbarians Skeleton Army Witch Rascals Fireball
Rascals Fireball Witch
Barbarians Mini P.E.K.K.A Goblin Cage Skeleton Army Rascals Fireball Witch
Fireball Skeleton Army Barbarians Rascals Mini P.E.K.K.A Goblin Cage Witch
Barbarians Mini P.E.K.K.A Skeleton Army Rascals Goblin Cage
Barbarians Skeleton Army Rascals Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Rascals Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Fireball Goblin Cage Barbarians Rascals Skeleton Army Witch
Goblin Cage Witch Barbarians Rascals Fireball
Barbarians Mini P.E.K.K.A Goblin Cage
Rascals Skeleton Army Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Mini P.E.K.K.A Skeleton Army Fireball Goblin Cage Witch
Fireball Mini P.E.K.K.A
Barbarians Skeleton Army Rascals Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Skeleton Army Barbarians Rascals Fireball Goblin Cage
Barbarians Rascals Mini P.E.K.K.A Goblin Cage Skeleton Army Witch
Fireball Rascals Witch
Rascals Mini P.E.K.K.A Skeleton Army Barbarians Fireball Goblin Cage Witch
Mini P.E.K.K.A Barbarians Rascals Goblin Cage Skeleton Army
Goblin Cage Barbarians Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Barbarians Goblin Cage Skeleton Army
Barbarians Rascals Mini P.E.K.K.A Goblin Cage Witch
Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Rascals Mini P.E.K.K.A Skeleton Army Fireball Goblin Cage Witch
Barbarians Rascals Fireball Goblin Cage Skeleton Army Witch
Barbarians Rascals Skeleton Army Witch Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Rascals Fireball Mini P.E.K.K.A Goblin Cage Witch
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals
Fireball
Fireball
Barbarians Rascals Fireball
Fireball
Fireball Witch
Witch
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Barbarians Fireball
Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Rascals Mini P.E.K.K.A
Fireball
Fireball
Rascals Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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