My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Goblin Barrel Witch Electro Wizard
The Log
Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Valkyrie Wizard Goblin Barrel Witch Electro Wizard
Fireball
Barbarians Wizard Goblin Barrel Witch Electro Wizard
Poison
Barbarians Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Valkyrie Electro Wizard Golden Knight Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Valkyrie Electro Wizard Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Goblin Barrel Wizard Witch Electro Wizard
Wizard
Valkyrie Mega Knight
Goblin Barrel
Valkyrie Mega Knight Golden Knight
Witch
Valkyrie Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 0 9

Barbarians
Valkyrie
Wizard Witch Electro Wizard
Wizard
Valkyrie Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard Witch Electro Wizard
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Golden Knight
Barbarians Valkyrie Witch Electro Wizard Mega Knight
Barbarians Witch Mega Knight Valkyrie Electro Wizard
Barbarians Witch Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Mega Knight
Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard Witch
Barbarians Valkyrie Electro Wizard Mega Knight Golden Knight
Barbarians Witch
Barbarians Valkyrie Electro Wizard Mega Knight
Barbarians Valkyrie Witch Electro Wizard Wizard Mega Knight
Wizard Witch Electro Wizard
Barbarians Mega Knight Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Mega Knight Barbarians Witch Electro Wizard Golden Knight
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Mega Knight
Barbarians Wizard Mega Knight Valkyrie Witch Electro Wizard
Mega Knight Barbarians Valkyrie Wizard Witch Electro Wizard Golden Knight
Valkyrie Wizard Witch Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Valkyrie Wizard Mega Knight Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Valkyrie Wizard Mega Knight
Barbarians Mega Knight Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Mega Knight Barbarians Electro Wizard
Barbarians Valkyrie Witch Mega Knight
Wizard Witch Electro Wizard
Barbarians Valkyrie Witch Electro Wizard
Mega Knight Barbarians Valkyrie
Electro Wizard Mega Knight Barbarians Valkyrie Witch
Witch Barbarians
Mega Knight Barbarians Valkyrie Witch Golden Knight
Mega Knight Barbarians Valkyrie Electro Wizard
Barbarians Mega Knight Valkyrie Wizard Witch Golden Knight
Wizard Barbarians Valkyrie Witch Mega Knight
Barbarians Witch Electro Wizard Valkyrie Golden Knight
Valkyrie Mega Knight Barbarians Wizard Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Electro Wizard Golden Knight
Barbarians Valkyrie
Wizard Valkyrie Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard Golden Knight
Electro Wizard
Valkyrie Wizard Electro Wizard Golden Knight
Wizard
Golden Knight
Wizard Witch Golden Knight
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Witch Mega Knight Golden Knight
Mega Knight
Wizard
Barbarians
Valkyrie Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard Golden Knight
Wizard Witch Mega Knight Golden Knight
Golden Knight
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Barbarians Witch
Wizard Witch Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Mega Knight Golden Knight
Wizard Mega Knight

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