My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Inferno Dragon Ram Rider Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Ram Rider Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Ram Rider Graveyard Sparky
Giant Snowball
Barbarians Witch Balloon Inferno Dragon Ram Rider Graveyard
Zap
Witch Balloon Inferno Dragon Ram Rider Graveyard Sparky
Barbarian Barrel
Barbarians Witch Graveyard Sparky
The Log
Barbarians Witch Ram Rider Graveyard Sparky
Earthquake
Barbarians Witch Graveyard
Arrows
Witch Graveyard
Royal Delivery
Barbarians Witch Balloon Inferno Dragon Ram Rider Graveyard Sparky
Fireball
Barbarians Witch Balloon Inferno Dragon Ram Rider Sparky
Poison
Barbarians Witch Balloon Graveyard Sparky
Lightning
Witch Balloon Inferno Dragon Ram Rider Sparky
Rocket
Barbarians Witch Balloon Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Dragon Golden Knight Barbarians Witch Balloon Ram Rider Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Inferno Dragon Golden Knight Barbarians Witch

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Witch
Ram Rider Graveyard
Balloon
Barbarians Graveyard Sparky Golden Knight
Inferno Dragon
Ram Rider
Witch Graveyard Golden Knight
Graveyard
Witch Balloon Ram Rider Sparky Golden Knight
Sparky
Balloon Graveyard Golden Knight
Golden Knight
Balloon Ram Rider Graveyard Sparky

Defense Synergies 0 1

Barbarians
Witch
Balloon
Inferno Dragon
Ram Rider
Graveyard
Sparky
Golden Knight
Golden Knight
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider Sparky Golden Knight
Barbarians Inferno Dragon Sparky Witch Ram Rider
Barbarians Witch Ram Rider Sparky Inferno Dragon
Barbarians Witch Inferno Dragon Sparky Ram Rider
Barbarians Sparky
Inferno Dragon Ram Rider Witch
Barbarians Ram Rider Sparky Golden Knight
Barbarians Witch Inferno Dragon Sparky
Barbarians Sparky
Barbarians Witch Ram Rider
Inferno Dragon Witch Ram Rider
Barbarians Sparky Witch Ram Rider
Sparky Barbarians Witch Golden Knight
Barbarians Inferno Dragon Sparky Ram Rider
Barbarians Inferno Dragon Ram Rider Sparky
Barbarians Sparky Witch
Barbarians Witch Ram Rider Golden Knight
Witch Barbarians Inferno Dragon Ram Rider
Barbarians Sparky Inferno Dragon Ram Rider
Barbarians Witch Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Sparky
Inferno Dragon
Barbarians Witch Ram Rider Sparky Golden Knight
Barbarians Ram Rider Sparky
Barbarians Witch Inferno Dragon Ram Rider Sparky
Witch Ram Rider
Sparky Barbarians Witch Ram Rider
Barbarians Inferno Dragon Sparky
Barbarians Witch Inferno Dragon Sparky
Witch Barbarians Inferno Dragon Sparky
Inferno Dragon Barbarians Witch Sparky Golden Knight
Barbarians
Barbarians Witch Ram Rider Sparky Golden Knight
Barbarians Witch Sparky
Barbarians Witch Sparky Inferno Dragon Golden Knight
Barbarians Witch Inferno Dragon Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky Golden Knight
Ram Rider Golden Knight
Sparky
Barbarians Sparky
Sparky
Witch Ram Rider
Witch Sparky
Ram Rider
Ram Rider Golden Knight
Sparky
Ram Rider Sparky Golden Knight
Sparky Golden Knight
Sparky
Witch Sparky Golden Knight
Sparky
Sparky
Sparky
Sparky
Witch Golden Knight
Sparky
Sparky
Barbarians
Witch Sparky
Witch Inferno Dragon
Witch Ram Rider Sparky Golden Knight
Witch Ram Rider Sparky Golden Knight
Sparky Golden Knight
Witch Sparky
Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Barbarians Witch
Witch Ram Rider
Sparky
Sparky
Sparky
Witch Sparky Golden Knight
Witch
Witch Sparky Golden Knight
Inferno Dragon Sparky
Sparky

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