My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Skeleton King
Giant Snowball
Barbarians Goblin Barrel Balloon Skeleton King
Zap
Goblin Barrel Balloon Skeleton King
Barbarian Barrel
Barbarians Wizard Goblin Barrel Electro Wizard Skeleton King
The Log
Barbarians Goblin Barrel Skeleton King
Earthquake
Barbarians Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Barbarians Wizard Goblin Barrel Balloon Electro Wizard Skeleton King
Fireball
Barbarians Wizard Goblin Barrel Balloon Electro Wizard Skeleton King
Poison
Barbarians Wizard Balloon Electro Wizard Skeleton King
Lightning
Wizard Balloon Electro Wizard Skeleton King
Rocket
Barbarians Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Electro Wizard Skeleton King Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Goblin Barrel Electro Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Rage Balloon
Rage
Balloon Wizard Electro Wizard
Goblin Barrel
Balloon Skeleton King
Balloon
Rage Barbarians Wizard Goblin Barrel The Log Electro Wizard
The Log
Balloon
Electro Wizard
Rage Balloon
Skeleton King
Goblin Barrel

Defense Synergies 0 4

Barbarians
Wizard
The Log Electro Wizard Skeleton King
Rage
Goblin Barrel
Balloon
The Log
Wizard Electro Wizard
Electro Wizard
Wizard The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Electro Wizard Skeleton King
Barbarians The Log
The Log Electro Wizard
Electro Wizard Wizard
Barbarians The Log Electro Wizard
Barbarians Skeleton King
Barbarians Electro Wizard
Barbarians Electro Wizard Wizard The Log Skeleton King
Wizard Electro Wizard
Barbarians Wizard The Log Electro Wizard
Wizard Barbarians The Log Electro Wizard Skeleton King
Barbarians Electro Wizard Skeleton King
Barbarians The Log Electro Wizard
Barbarians Wizard Electro Wizard
Barbarians Wizard The Log Electro Wizard
Wizard The Log Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Electro Wizard
Electro Wizard Wizard The Log
Barbarians The Log Electro Wizard
Barbarians The Log Electro Wizard
Barbarians
Wizard Electro Wizard
Barbarians Electro Wizard
Barbarians
Electro Wizard Barbarians The Log
Barbarians
Barbarians
Barbarians The Log Electro Wizard
Barbarians Wizard Skeleton King
Wizard Barbarians
Barbarians Electro Wizard The Log Skeleton King
Barbarians Wizard The Log Electro Wizard Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Barbarians The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Electro Wizard
Wizard The Log Electro Wizard
Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Wizard The Log
The Log
Wizard
The Log
Barbarians The Log
The Log Wizard
The Log Wizard Electro Wizard
Wizard The Log
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Barbarians
Wizard Electro Wizard
The Log
Wizard Electro Wizard
The Log Wizard Skeleton King
The Log Electro Wizard Skeleton King
Electro Wizard
The Log Electro Wizard
Wizard

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