My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Mighty Miner
Giant Snowball
Barbarians Witch Balloon Lumberjack Mighty Miner
Zap
Witch Balloon Mighty Miner
Barbarian Barrel
Barbarians Wizard Witch Lumberjack
The Log
Barbarians Witch Lumberjack
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Wizard Witch Balloon Lumberjack
Fireball
Barbarians Wizard Witch Balloon Lumberjack Mighty Miner
Poison
Barbarians Wizard Witch Balloon
Lightning
Wizard Witch Balloon Lumberjack Mighty Miner
Rocket
Barbarians Wizard Witch Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Lumberjack Mighty Miner Barbarians Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Lumberjack Mighty Miner Barbarians

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Wizard
Rage Balloon Lumberjack Mega Knight
Rage
Witch Balloon Wizard
Witch
Rage Lumberjack Mega Knight
Balloon
Rage Lumberjack Barbarians Wizard Mega Knight
Lumberjack
Balloon Wizard Witch Mega Knight
Mega Knight
Wizard Witch Balloon Lumberjack
Mighty Miner

Defense Synergies 0 5

Barbarians
Wizard
Lumberjack Mega Knight Mighty Miner
Rage
Witch
Lumberjack Mega Knight
Balloon
Lumberjack
Wizard Witch
Mega Knight
Wizard Witch
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Lumberjack Witch Mega Knight
Barbarians Witch Lumberjack Mega Knight
Barbarians Witch Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Witch
Barbarians Mega Knight
Barbarians Witch Mighty Miner Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Witch Wizard Lumberjack Mega Knight
Wizard Witch
Barbarians Lumberjack Mega Knight Wizard Witch
Wizard Mega Knight Barbarians Witch Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Barbarians Wizard Mega Knight Witch Lumberjack
Mega Knight Barbarians Wizard Witch Lumberjack
Wizard Witch Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Wizard Mega Knight Barbarians Witch Lumberjack
Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight Witch
Wizard Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Witch
Lumberjack Mega Knight Barbarians
Barbarians Witch Lumberjack Mega Knight Mighty Miner
Wizard Witch
Barbarians Witch Lumberjack
Mega Knight Mighty Miner Barbarians Lumberjack
Mega Knight Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Witch Lumberjack
Mega Knight Barbarians
Barbarians Mega Knight Wizard Witch Lumberjack
Wizard Barbarians Witch Mega Knight
Barbarians Witch Lumberjack Mighty Miner
Mega Knight Barbarians Wizard Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Lumberjack
Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Barbarians
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mighty Miner Mega Knight
Wizard
Barbarians Witch
Wizard Witch
Wizard Lumberjack Mega Knight
Wizard
Mega Knight
Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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