My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Tesla X-Bow Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Inferno Dragon
Giant Snowball
Bats Archers Inferno Dragon
Zap
Bats Archers Firecracker X-Bow Inferno Dragon
Barbarian Barrel
Archers Knight Firecracker Tesla X-Bow
The Log
Archers Firecracker X-Bow
Earthquake
Archers Firecracker Tesla X-Bow
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Knight Firecracker Inferno Dragon
Fireball
Archers Firecracker Tesla X-Bow Inferno Dragon
Poison
Bats Archers Firecracker X-Bow
Lightning
Knight Tesla X-Bow Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Firecracker Tesla Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker X-Bow Inferno Dragon
Archers
Knight Arrows X-Bow Inferno Dragon
Arrows
Archers Knight X-Bow
Knight
Bats Archers Firecracker X-Bow Arrows
Firecracker
Knight Bats X-Bow Inferno Dragon
Tesla
X-Bow
Knight Bats Archers Arrows Firecracker
Inferno Dragon
Bats Archers Firecracker

Defense Synergies 6 12

Bats
Knight Firecracker Tesla X-Bow Inferno Dragon
Archers
Knight Firecracker Tesla X-Bow
Arrows
Knight Tesla
Knight
Bats Archers Firecracker Tesla X-Bow Arrows
Firecracker
Knight Bats Archers Tesla X-Bow
Tesla
Knight X-Bow Bats Archers Arrows Firecracker Inferno Dragon
X-Bow
Knight Tesla Bats Archers Firecracker
Inferno Dragon
Bats Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow
Inferno Dragon Bats Knight Firecracker Tesla X-Bow
Tesla Bats Archers Knight Inferno Dragon
Tesla Inferno Dragon Bats Knight Firecracker
Arrows Firecracker X-Bow
Arrows Bats Archers Firecracker Tesla X-Bow
Bats Tesla Inferno Dragon Archers Arrows Firecracker X-Bow
Arrows Tesla X-Bow
Tesla Inferno Dragon X-Bow
Knight Archers Firecracker Tesla
Bats Archers Arrows Knight Firecracker Tesla X-Bow
Arrows Tesla Inferno Dragon Bats Archers Firecracker
Tesla Bats Knight X-Bow
Bats Arrows Firecracker Tesla X-Bow
Inferno Dragon Knight Tesla X-Bow
Tesla X-Bow Inferno Dragon
Tesla Bats Arrows Knight Firecracker X-Bow
Arrows Tesla Bats Archers Knight Firecracker X-Bow
Arrows Bats Archers Knight Firecracker Tesla Inferno Dragon
Tesla Inferno Dragon
Bats Archers Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla X-Bow
Archers Arrows Knight Firecracker Tesla X-Bow Inferno Dragon
Bats Knight
Bats Knight Tesla X-Bow
Knight Tesla Inferno Dragon
Arrows Firecracker Bats Archers Tesla
Bats Archers Knight Tesla
Knight Tesla Inferno Dragon
Bats Knight Firecracker X-Bow Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Knight Tesla
Arrows
Knight Tesla
Archers Firecracker Tesla
Tesla Bats Archers Knight Firecracker X-Bow Inferno Dragon
Bats Arrows Archers Firecracker Tesla Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker X-Bow
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Archers Arrows Firecracker
Arrows X-Bow Firecracker
Arrows Firecracker X-Bow
Bats X-Bow
Firecracker Arrows Knight X-Bow
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow Arrows Firecracker
Arrows Firecracker X-Bow
Arrows
Bats
Archers Arrows Firecracker X-Bow
Arrows Firecracker X-Bow
X-Bow
Arrows
X-Bow
Arrows X-Bow
Arrows Firecracker
Inferno Dragon
Arrows Firecracker X-Bow
Arrows X-Bow
Arrows Firecracker X-Bow
Bats Archers Arrows Firecracker X-Bow
Bats Firecracker
Arrows X-Bow
Arrows Firecracker
Arrows Firecracker
Bats Archers X-Bow
Archers Arrows Firecracker
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker X-Bow
Inferno Dragon
Firecracker

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