My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Baby Dragon Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider Baby Dragon Witch Lumberjack
Zap
Bats Archers Firecracker Witch
Barbarian Barrel
Archers Firecracker Witch Lumberjack
The Log
Archers Firecracker Hog Rider Witch Lumberjack
Earthquake
Archers Firecracker Hog Rider Witch
Arrows
Bats Archers Firecracker Witch
Royal Delivery
Bats Archers Firecracker Hog Rider Baby Dragon Witch Lumberjack
Fireball
Archers Firecracker Hog Rider Baby Dragon Witch Lumberjack
Poison
Bats Archers Firecracker Witch
Lightning
Baby Dragon Witch Lumberjack
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Firecracker Hog Rider Baby Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Firecracker Hog Rider

Attack Synergies 3 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker Baby Dragon Lumberjack
Archers
Hog Rider Baby Dragon Lumberjack Mega Knight
Firecracker
Hog Rider Bats Baby Dragon Lumberjack Mega Knight
Hog Rider
Bats Firecracker Archers Baby Dragon Witch Lumberjack Mega Knight
Baby Dragon
Bats Archers Firecracker Hog Rider Witch Lumberjack Mega Knight
Witch
Hog Rider Baby Dragon Lumberjack Mega Knight
Lumberjack
Bats Archers Firecracker Hog Rider Baby Dragon Witch Mega Knight
Mega Knight
Bats Archers Firecracker Hog Rider Baby Dragon Witch Lumberjack

Defense Synergies 0 17

Bats
Firecracker Baby Dragon Lumberjack Mega Knight
Archers
Firecracker Baby Dragon Witch Lumberjack Mega Knight
Firecracker
Bats Archers Baby Dragon Lumberjack Mega Knight
Hog Rider
Baby Dragon
Bats Archers Firecracker Witch Lumberjack Mega Knight
Witch
Archers Baby Dragon Lumberjack Mega Knight
Lumberjack
Bats Archers Firecracker Baby Dragon Witch
Mega Knight
Bats Archers Firecracker Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Lumberjack Bats Firecracker Witch Mega Knight
Witch Lumberjack Mega Knight Bats Archers
Witch Lumberjack Bats Firecracker Mega Knight
Firecracker Lumberjack Mega Knight
Bats Archers Firecracker Baby Dragon Lumberjack Mega Knight
Bats Archers Firecracker Baby Dragon Witch
Baby Dragon Mega Knight
Witch Lumberjack
Archers Firecracker Lumberjack Mega Knight
Bats Archers Witch Firecracker Baby Dragon Lumberjack Mega Knight
Bats Archers Firecracker Baby Dragon Witch
Lumberjack Mega Knight Bats Witch
Mega Knight Bats Firecracker Baby Dragon Witch Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Bats Firecracker Witch Lumberjack
Mega Knight Bats Archers Firecracker Baby Dragon Witch Lumberjack
Baby Dragon Witch Bats Archers Firecracker Lumberjack Mega Knight
Lumberjack
Mega Knight Bats Archers Firecracker Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Witch
Archers Firecracker Baby Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch
Lumberjack Mega Knight Bats
Witch Lumberjack Mega Knight
Firecracker Bats Archers Baby Dragon Witch
Bats Archers Witch Lumberjack
Mega Knight Lumberjack
Mega Knight Bats Firecracker Baby Dragon Witch
Witch
Mega Knight Bats Witch Lumberjack
Mega Knight
Mega Knight Witch Lumberjack
Archers Firecracker Baby Dragon Witch Mega Knight
Witch Bats Archers Firecracker Baby Dragon Lumberjack
Bats Mega Knight Archers Firecracker Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Bats Baby Dragon Witch
Archers Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Bats Lumberjack
Firecracker
Archers Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Mega Knight
Bats
Archers Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Witch Mega Knight
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch Mega Knight
Firecracker Baby Dragon
Bats Archers Firecracker Baby Dragon Witch
Bats Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Archers Witch
Archers Firecracker Baby Dragon Witch
Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon Witch
Firecracker Bats Witch
Firecracker Baby Dragon Witch Mega Knight
Firecracker Mega Knight

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