My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Miner
Giant Snowball
Bats Cannon Musketeer Miner
Zap
Bats Cannon Firecracker Dark Prince
Barbarian Barrel
Cannon Firecracker Musketeer Dark Prince
The Log
Cannon Firecracker Musketeer Dark Prince
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Dark Prince P.E.K.K.A Miner
Fireball
Cannon Firecracker Musketeer
Poison
Bats Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Dark Prince
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Miner Musketeer Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Firecracker Dark Prince P.E.K.K.A
Arrows
P.E.K.K.A Dark Prince Miner
Cannon
Firecracker
Miner Bats Dark Prince P.E.K.K.A
Musketeer
Dark Prince P.E.K.K.A Miner
Dark Prince
Bats Arrows Firecracker Musketeer Miner
P.E.K.K.A
Arrows Bats Firecracker Musketeer
Miner
Bats Firecracker Arrows Musketeer Dark Prince

Defense Synergies 1 16

Bats
Cannon Firecracker Musketeer Dark Prince P.E.K.K.A
Arrows
Cannon Dark Prince P.E.K.K.A
Cannon
Musketeer Bats Arrows Firecracker Dark Prince
Firecracker
Bats Cannon Musketeer Dark Prince P.E.K.K.A
Musketeer
Cannon Bats Firecracker Dark Prince P.E.K.K.A Miner
Dark Prince
Bats Arrows Cannon Firecracker Musketeer
P.E.K.K.A
Bats Arrows Firecracker Musketeer
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer
P.E.K.K.A Bats Cannon Firecracker Musketeer Dark Prince
Cannon P.E.K.K.A Bats Musketeer Dark Prince
Cannon P.E.K.K.A Bats Firecracker Musketeer Dark Prince
Arrows Firecracker Dark Prince P.E.K.K.A
Arrows Bats Cannon Firecracker Musketeer Dark Prince
Bats Musketeer Arrows Cannon Firecracker
Arrows Cannon Musketeer P.E.K.K.A
Cannon P.E.K.K.A Musketeer
Cannon Firecracker Musketeer Dark Prince Miner
Bats Arrows Cannon Firecracker Musketeer Dark Prince
Arrows Musketeer Bats Firecracker
Cannon P.E.K.K.A Bats Musketeer Dark Prince
Bats Arrows Cannon Firecracker Dark Prince P.E.K.K.A
P.E.K.K.A Cannon
Cannon P.E.K.K.A
Bats Arrows Cannon Firecracker Musketeer Dark Prince P.E.K.K.A
Arrows Cannon Bats Firecracker Musketeer Dark Prince
Arrows Bats Cannon Firecracker Musketeer Dark Prince
P.E.K.K.A Cannon Musketeer
Dark Prince Bats Arrows Cannon Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince P.E.K.K.A
Arrows Firecracker Musketeer Miner
P.E.K.K.A Bats Musketeer Dark Prince
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Cannon Musketeer Dark Prince
Arrows Firecracker Bats Musketeer
Dark Prince P.E.K.K.A Bats Musketeer
P.E.K.K.A Dark Prince
P.E.K.K.A Bats Firecracker Dark Prince
P.E.K.K.A Cannon Musketeer
P.E.K.K.A Bats Musketeer Dark Prince
P.E.K.K.A Arrows Dark Prince
Dark Prince P.E.K.K.A Cannon
Cannon Firecracker Musketeer
Bats Firecracker Musketeer Dark Prince P.E.K.K.A
Bats Arrows Cannon Firecracker Musketeer Dark Prince P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Miner
Arrows Miner
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Miner Firecracker
Bats Musketeer
Firecracker Miner Arrows Musketeer Dark Prince
Arrows Firecracker Musketeer
Firecracker Musketeer Miner
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer Dark Prince
Arrows Firecracker Miner
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Dark Prince
Arrows Firecracker Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer Miner
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Miner Firecracker Musketeer Dark Prince
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Dark Prince P.E.K.K.A
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Dark Prince Miner
P.E.K.K.A
Firecracker

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