My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Guards
Fireball
Hog Rider Wizard
Poison
Bats Wizard Guards
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Fireball Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Fireball Mini P.E.K.K.A Wizard Guards Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Guards
Hog Rider
Mega Knight
Bats Arrows Fireball Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Fireball Wizard Guards
Hog Rider
Wizard
Mini P.E.K.K.A Guards Mega Knight
Guards
Mini P.E.K.K.A Wizard
Mega Knight
Arrows Bats Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Bats Mega Knight
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Guards Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Bats Guards Mega Knight
Bats Arrows Fireball Wizard
Arrows Fireball Mega Knight
Mini P.E.K.K.A
Guards Mini P.E.K.K.A Mega Knight
Bats Guards Arrows Fireball Wizard Mega Knight
Arrows Bats Fireball Wizard
Mini P.E.K.K.A Mega Knight Bats Fireball Wizard Guards
Fireball Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Bats Wizard Guards
Arrows Wizard Bats Fireball Guards Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Arrows Fireball Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Fireball
Fireball Arrows Mini P.E.K.K.A Wizard Mega Knight
Guards Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Fireball
Mini P.E.K.K.A Guards Mega Knight
Arrows Fireball Wizard Bats
Mini P.E.K.K.A Guards Bats Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Arrows Fireball Guards
Mini P.E.K.K.A Mega Knight Fireball Wizard Guards
Wizard Fireball Mega Knight
Guards Bats Fireball Mini P.E.K.K.A
Bats Arrows Mega Knight Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Mini P.E.K.K.A Guards
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Bats Arrows Fireball Wizard
Bats Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Bats Fireball Guards
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Bats Fireball Guards
Bats Fireball
Fireball Mega Knight
Fireball Wizard Mega Knight

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