My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Barbarians Hog Rider Witch
Zap
Bats Firecracker Witch Prince
Barbarian Barrel
Firecracker Barbarians Witch
The Log
Firecracker Barbarians Hog Rider Witch Prince
Earthquake
Firecracker Barbarians Hog Rider Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Barbarians Hog Rider Witch Prince
Fireball
Firecracker Barbarians Hog Rider Witch
Poison
Bats Firecracker Barbarians Witch
Lightning
Witch Prince
Rocket
Barbarians Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Firecracker Hog Rider Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Rage Prince
Arrows
Hog Rider Prince
Firecracker
Hog Rider Bats Prince
Barbarians
Hog Rider
Hog Rider
Bats Arrows Firecracker Rage Barbarians Witch Prince
Rage
Hog Rider Witch Bats Prince
Witch
Rage Hog Rider Prince
Prince
Bats Arrows Firecracker Hog Rider Rage Witch

Defense Synergies 0 6

Bats
Firecracker Prince
Arrows
Barbarians Prince
Firecracker
Bats Prince
Barbarians
Arrows
Hog Rider
Rage
Witch
Prince
Prince
Bats Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Bats Firecracker Witch Prince
Barbarians Witch Prince Bats
Barbarians Witch Prince Bats Firecracker
Arrows Firecracker Barbarians Prince
Arrows Bats Firecracker
Bats Arrows Firecracker Witch
Arrows Barbarians
Barbarians Witch Prince
Firecracker Barbarians Prince
Bats Barbarians Witch Arrows Firecracker
Arrows Bats Firecracker Witch
Barbarians Prince Bats Witch
Bats Arrows Firecracker Barbarians Witch Prince
Barbarians Prince
Barbarians Prince
Barbarians Bats Arrows Firecracker Witch Prince
Arrows Bats Firecracker Barbarians Witch Prince
Arrows Witch Bats Firecracker Barbarians
Barbarians Prince
Bats Arrows Firecracker Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince
Arrows Firecracker Prince
Barbarians Bats Witch Prince
Prince Bats Barbarians
Barbarians Witch Prince
Arrows Firecracker Bats Witch
Prince Bats Barbarians Witch
Barbarians Prince
Bats Firecracker Barbarians Witch Prince
Witch Barbarians
Bats Barbarians Witch Prince
Arrows Barbarians Prince
Barbarians Prince Witch
Firecracker Barbarians Witch
Barbarians Witch Bats Firecracker Prince
Bats Arrows Firecracker Barbarians Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Barbarians Prince
Arrows Firecracker
Arrows Firecracker Bats Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Bats Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Prince
Arrows Firecracker Witch
Prince
Arrows
Prince
Arrows Barbarians
Arrows Firecracker Witch
Witch
Arrows Firecracker Witch
Arrows Witch Prince
Arrows Firecracker
Bats Arrows Firecracker Witch
Bats Firecracker Witch
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Barbarians Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince
Arrows Firecracker
Arrows
Firecracker Prince
Bats Firecracker Witch
Firecracker Bats Witch
Firecracker Witch Prince
Prince
Firecracker

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