My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Flying Machine Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Giant Skeleton
Giant Snowball
Bats Dart Goblin Flying Machine Guards
Zap
Bats Firecracker Royal Giant Dart Goblin Flying Machine Guards
Barbarian Barrel
Firecracker Dart Goblin Guards Giant Skeleton
The Log
Firecracker Royal Giant Dart Goblin Guards Giant Skeleton
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Dart Goblin Flying Machine Guards
Royal Delivery
Bats Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Fireball
Firecracker Dart Goblin Flying Machine
Poison
Bats Firecracker Dart Goblin Flying Machine Guards
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Dart Goblin Guards Flying Machine Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Dart Goblin

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Skeleton Firecracker Flying Machine
Arrows
Royal Giant Giant Skeleton
Firecracker
Royal Giant Bats Dart Goblin Flying Machine Giant Skeleton
Royal Giant
Bats Arrows Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin
Royal Giant Firecracker Giant Skeleton
Flying Machine
Bats Firecracker Royal Giant Giant Skeleton
Guards
Royal Giant
Giant Skeleton
Bats Arrows Firecracker Royal Giant Dart Goblin Flying Machine

Defense Synergies 0 14

Bats
Firecracker Dart Goblin Giant Skeleton
Arrows
Giant Skeleton
Firecracker
Bats Dart Goblin Flying Machine Guards Giant Skeleton
Royal Giant
Dart Goblin
Bats Firecracker Flying Machine Guards Giant Skeleton
Flying Machine
Firecracker Dart Goblin Guards Giant Skeleton
Guards
Firecracker Dart Goblin Flying Machine Giant Skeleton
Giant Skeleton
Bats Arrows Firecracker Dart Goblin Flying Machine Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Flying Machine
Bats Firecracker Dart Goblin Flying Machine
Bats Dart Goblin Giant Skeleton
Bats Firecracker Dart Goblin Guards
Arrows Firecracker Giant Skeleton
Arrows Bats Firecracker Dart Goblin Flying Machine Guards
Bats Dart Goblin Arrows Firecracker Flying Machine
Arrows Dart Goblin Flying Machine Giant Skeleton
Guards Firecracker Dart Goblin Giant Skeleton
Bats Dart Goblin Guards Arrows Firecracker Flying Machine Giant Skeleton
Arrows Bats Firecracker Dart Goblin Flying Machine
Bats Flying Machine Guards Giant Skeleton
Bats Arrows Firecracker Dart Goblin Guards
Bats Arrows Firecracker
Arrows Bats Firecracker Dart Goblin Flying Machine Guards
Arrows Bats Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Dart Goblin
Bats Arrows Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Skeleton
Arrows Firecracker Flying Machine
Guards Giant Skeleton Bats
Guards Giant Skeleton Bats
Giant Skeleton Guards
Arrows Firecracker Bats Dart Goblin Flying Machine
Guards Bats Dart Goblin Flying Machine Giant Skeleton
Giant Skeleton
Giant Skeleton Bats Firecracker Flying Machine
Dart Goblin Guards
Bats Dart Goblin Flying Machine Guards Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Guards
Firecracker Dart Goblin Flying Machine
Guards Bats Firecracker Dart Goblin Flying Machine Giant Skeleton
Bats Arrows Firecracker Dart Goblin Flying Machine Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Arrows Firecracker Dart Goblin Flying Machine
Arrows Dart Goblin Flying Machine Giant Skeleton
Arrows Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Arrows Firecracker
Arrows Firecracker Bats Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Bats Guards
Firecracker Arrows Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Flying Machine Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows
Bats
Arrows Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Giant Skeleton
Arrows
Arrows Flying Machine
Arrows Firecracker
Arrows Firecracker Dart Goblin Flying Machine
Arrows Flying Machine
Arrows Firecracker Dart Goblin
Bats Arrows Firecracker Dart Goblin Flying Machine
Bats Firecracker Dart Goblin Flying Machine Guards
Arrows Dart Goblin
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Bats Dart Goblin Flying Machine Guards
Arrows Firecracker Dart Goblin Flying Machine
Arrows
Firecracker Dart Goblin Flying Machine
Arrows Firecracker Dart Goblin Flying Machine
Arrows Giant Skeleton
Firecracker Dart Goblin Flying Machine
Bats Firecracker Dart Goblin Flying Machine Guards Giant Skeleton
Firecracker Bats Dart Goblin Flying Machine
Firecracker Dart Goblin Flying Machine Giant Skeleton
Firecracker Dart Goblin

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