My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs
Barbarian Barrel
Firecracker Tesla Royal Hogs
The Log
Firecracker Royal Hogs
Earthquake
Firecracker Tesla Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Firecracker Royal Hogs P.E.K.K.A
Fireball
Firecracker Tesla Royal Hogs
Poison
Bats Firecracker Royal Hogs
Lightning
Tesla
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tesla Fireball Golden Knight Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Firecracker Tesla

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Royal Hogs P.E.K.K.A
Arrows
Fireball Royal Hogs P.E.K.K.A
Firecracker
Bats Royal Hogs P.E.K.K.A
Tesla
Fireball
Arrows Royal Hogs Golden Knight
Royal Hogs
Arrows Bats Firecracker Fireball
P.E.K.K.A
Arrows Bats Firecracker
Golden Knight
Fireball

Defense Synergies 0 13

Bats
Firecracker Tesla P.E.K.K.A Golden Knight
Arrows
Tesla Fireball P.E.K.K.A Golden Knight
Firecracker
Bats Tesla P.E.K.K.A Golden Knight
Tesla
Bats Arrows Firecracker Fireball
Fireball
Arrows Tesla Golden Knight
Royal Hogs
P.E.K.K.A
Bats Arrows Firecracker
Golden Knight
Bats Arrows Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Golden Knight
P.E.K.K.A Bats Firecracker Tesla
Tesla P.E.K.K.A Bats
Tesla P.E.K.K.A Bats Firecracker
Arrows Firecracker Fireball P.E.K.K.A
Arrows Fireball Bats Firecracker Tesla
Bats Tesla Arrows Firecracker Fireball
Arrows Tesla Fireball P.E.K.K.A Golden Knight
Tesla P.E.K.K.A
Firecracker Tesla
Bats Arrows Firecracker Tesla Fireball
Arrows Tesla Bats Firecracker Fireball
Tesla P.E.K.K.A Bats Fireball
Fireball Bats Arrows Firecracker Tesla P.E.K.K.A Golden Knight
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Bats Arrows Firecracker Fireball P.E.K.K.A
Arrows Tesla Fireball Bats Firecracker Golden Knight
Arrows Bats Firecracker Tesla Fireball
P.E.K.K.A Tesla
Bats Arrows Firecracker Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball P.E.K.K.A
Fireball Arrows Firecracker Tesla
P.E.K.K.A Bats Golden Knight
P.E.K.K.A Bats Tesla Fireball
P.E.K.K.A Tesla
Arrows Firecracker Fireball Bats Tesla
P.E.K.K.A Bats Tesla Fireball
P.E.K.K.A Tesla
P.E.K.K.A Bats Firecracker Fireball
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Golden Knight
P.E.K.K.A Arrows Fireball
P.E.K.K.A Tesla Fireball Golden Knight
Firecracker Tesla Fireball
Tesla Bats Firecracker Fireball P.E.K.K.A Golden Knight
Bats Arrows Firecracker Tesla Fireball P.E.K.K.A Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Golden Knight
Arrows Firecracker Fireball Golden Knight
Arrows Fireball
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Golden Knight
Bats Fireball
Firecracker Arrows Fireball Golden Knight
Fireball Arrows Firecracker
Firecracker Fireball Golden Knight
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Golden Knight
Arrows Firecracker Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball Golden Knight
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball Golden Knight
Fireball Arrows Golden Knight
Fireball Arrows Firecracker Golden Knight
Bats Arrows Firecracker Fireball
Bats Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball
P.E.K.K.A
Arrows Firecracker Fireball
Bats Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball Golden Knight
Firecracker Bats Fireball
Firecracker Fireball Golden Knight
P.E.K.K.A
Fireball Firecracker

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