My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Wall Breakers Guards
Giant Snowball
Bats Furnace Royal Hogs Wall Breakers Guards Baby Dragon
Zap
Bats Furnace Royal Hogs Wall Breakers Guards
Barbarian Barrel
Furnace Royal Hogs Wall Breakers Guards Magic Archer
The Log
Furnace Royal Hogs Wall Breakers Guards
Earthquake
Furnace Royal Hogs Guards
Arrows
Bats Furnace Royal Hogs Wall Breakers Guards
Royal Delivery
Bats Royal Hogs Wall Breakers Guards Baby Dragon Magic Archer
Fireball
Furnace Royal Hogs Wall Breakers Baby Dragon Magic Archer
Poison
Bats Furnace Royal Hogs Guards Magic Archer
Lightning
Furnace Baby Dragon Magic Archer
Rocket
Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Guards Furnace Baby Dragon Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Wall Breakers Baby Dragon
Arrows
Royal Hogs Wall Breakers
Furnace
Royal Hogs Baby Dragon
Royal Hogs
Arrows Bats Furnace Guards Magic Archer
Wall Breakers
Bats Arrows Baby Dragon
Guards
Royal Hogs
Baby Dragon
Bats Furnace Wall Breakers
Magic Archer
Royal Hogs

Defense Synergies 0 7

Bats
Baby Dragon
Arrows
Furnace
Furnace
Arrows Guards Baby Dragon Magic Archer
Royal Hogs
Wall Breakers
Guards
Furnace Baby Dragon Magic Archer
Baby Dragon
Bats Furnace Guards
Magic Archer
Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer
Bats Furnace
Furnace Bats
Bats Furnace Guards
Arrows
Arrows Bats Furnace Guards Baby Dragon Magic Archer
Bats Furnace Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Furnace
Guards
Bats Guards Arrows Furnace Baby Dragon Magic Archer
Arrows Bats Furnace Baby Dragon Magic Archer
Furnace Bats Guards
Bats Arrows Furnace Guards Baby Dragon Magic Archer
Furnace
Furnace
Bats Arrows Furnace
Arrows Bats Furnace Guards Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Bats Guards Magic Archer
Bats Arrows Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace
Arrows Baby Dragon Magic Archer
Guards Bats Furnace
Guards Bats
Guards
Arrows Furnace Bats Baby Dragon Magic Archer
Guards Bats Furnace
Bats Baby Dragon Magic Archer
Guards
Bats Guards
Arrows Guards
Guards
Furnace Baby Dragon Magic Archer
Guards Bats Furnace Baby Dragon Magic Archer
Bats Arrows Baby Dragon Magic Archer
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Guards
Arrows Furnace Baby Dragon Magic Archer
Arrows Bats Furnace Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats Guards
Arrows Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Arrows Furnace Baby Dragon Magic Archer
Magic Archer Arrows Furnace Baby Dragon
Arrows
Bats
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Bats Arrows Furnace Baby Dragon Magic Archer
Bats Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Guards Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Bats Guards Baby Dragon Magic Archer
Bats Magic Archer
Baby Dragon Magic Archer

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