My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Musketeer Inferno Tower
The Log
Goblin Gang Firecracker Musketeer Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider Inferno Tower
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Musketeer Hog Rider
Fireball
Goblin Gang Firecracker Musketeer Hog Rider Inferno Tower
Poison
Bats Goblin Gang Firecracker Musketeer Inferno Tower
Lightning
Musketeer Inferno Tower
Rocket
Musketeer Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Musketeer Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Firecracker
Arrows
Hog Rider Mega Knight
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Bats Goblin Gang Mega Knight
Musketeer
Hog Rider Mega Knight
Hog Rider
Bats Arrows Goblin Gang Firecracker Musketeer Mega Knight
Inferno Tower
Mega Knight
Bats Arrows Firecracker Musketeer Hog Rider

Defense Synergies 3 12

Bats
Firecracker Musketeer Inferno Tower Mega Knight
Arrows
Mega Knight Inferno Tower
Goblin Gang
Musketeer Inferno Tower Firecracker
Firecracker
Bats Goblin Gang Musketeer Inferno Tower Mega Knight
Musketeer
Goblin Gang Bats Firecracker Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Goblin Gang Bats Arrows Firecracker Musketeer Mega Knight
Mega Knight
Arrows Bats Firecracker Musketeer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Inferno Tower
Inferno Tower Bats Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Inferno Tower Mega Knight Bats Musketeer
Inferno Tower Bats Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Bats Firecracker Musketeer Mega Knight
Bats Musketeer Inferno Tower Arrows Goblin Gang Firecracker
Arrows Musketeer Inferno Tower Mega Knight
Inferno Tower Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer Inferno Tower Mega Knight
Bats Goblin Gang Arrows Firecracker Musketeer Mega Knight
Arrows Musketeer Inferno Tower Bats Goblin Gang Firecracker
Inferno Tower Mega Knight Bats Goblin Gang Musketeer
Mega Knight Bats Arrows Goblin Gang Firecracker
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker Musketeer Inferno Tower
Arrows Mega Knight Bats Goblin Gang Firecracker Musketeer
Arrows Bats Firecracker Musketeer Mega Knight
Musketeer Inferno Tower
Goblin Gang Mega Knight Bats Arrows Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower
Arrows Goblin Gang Firecracker Musketeer Mega Knight
Goblin Gang Mega Knight Bats Musketeer Inferno Tower
Goblin Gang Mega Knight Bats Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Mega Knight
Arrows Firecracker Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Inferno Tower
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower
Inferno Tower Goblin Gang Musketeer
Mega Knight Bats Musketeer Inferno Tower
Mega Knight Arrows
Mega Knight Goblin Gang Inferno Tower
Firecracker Musketeer Mega Knight
Goblin Gang Inferno Tower Bats Firecracker Musketeer
Bats Arrows Mega Knight Firecracker Musketeer Inferno Tower
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Goblin Gang Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Mega Knight
Arrows
Bats
Arrows Firecracker Musketeer Mega Knight
Arrows Firecracker Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker Mega Knight
Arrows Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Goblin Gang Musketeer
Arrows Firecracker Musketeer
Arrows
Goblin Gang Firecracker Musketeer Mega Knight
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer Mega Knight
Bats Goblin Gang Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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