My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Prince
Giant Snowball
Bats Hog Rider Guards Lumberjack
Zap
Bats Guards Prince
Barbarian Barrel
Wizard Guards Lumberjack
The Log
Hog Rider Guards Prince Lumberjack
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Wizard Guards Prince Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Bats Wizard Guards
Lightning
Wizard Prince Lumberjack
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Hog Rider Lumberjack Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Hog Rider

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Prince Lumberjack
Arrows
Hog Rider Prince Lumberjack Mega Knight
Hog Rider
Bats Arrows Wizard Guards Prince Lumberjack Mega Knight
Wizard
Hog Rider Prince Lumberjack Mega Knight
Guards
Hog Rider Lumberjack
Prince
Mega Knight Bats Arrows Hog Rider Wizard Lumberjack
Lumberjack
Bats Arrows Hog Rider Wizard Guards Prince Mega Knight
Mega Knight
Bats Prince Arrows Hog Rider Wizard Lumberjack

Defense Synergies 1 11

Bats
Prince Lumberjack Mega Knight
Arrows
Mega Knight Prince Lumberjack
Hog Rider
Wizard
Guards Prince Lumberjack Mega Knight
Guards
Wizard Prince Lumberjack
Prince
Bats Arrows Wizard Guards
Lumberjack
Bats Arrows Wizard Guards
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Lumberjack Bats Prince Mega Knight
Prince Lumberjack Mega Knight Bats
Prince Lumberjack Bats Guards Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Bats Guards Lumberjack Mega Knight
Bats Arrows Wizard
Arrows Mega Knight
Prince Lumberjack
Guards Prince Lumberjack Mega Knight
Bats Guards Arrows Wizard Lumberjack Mega Knight
Arrows Bats Wizard
Prince Lumberjack Mega Knight Bats Wizard Guards
Wizard Mega Knight Bats Arrows Guards Prince Lumberjack
Prince Lumberjack Mega Knight
Prince Lumberjack Mega Knight
Wizard Mega Knight Bats Arrows Prince Lumberjack
Arrows Mega Knight Bats Wizard Guards Prince Lumberjack
Arrows Wizard Bats Guards Lumberjack Mega Knight
Prince Lumberjack
Wizard Mega Knight Bats Arrows Guards Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Prince
Arrows Wizard Prince Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Prince
Guards Prince Lumberjack Mega Knight Bats
Guards Prince Lumberjack Mega Knight
Arrows Wizard Bats
Guards Prince Bats Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Bats Prince
Guards
Mega Knight Bats Guards Prince Lumberjack
Mega Knight Arrows Guards Prince
Prince Mega Knight Wizard Guards Lumberjack
Wizard Mega Knight
Guards Bats Prince Lumberjack
Bats Arrows Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards Prince
Wizard Arrows Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Guards Prince Lumberjack
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Prince Mega Knight
Arrows Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard Guards
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Bats Guards Prince
Arrows Wizard
Arrows
Wizard Prince Lumberjack Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Bats Guards
Bats
Prince Mega Knight
Prince
Wizard Mega Knight

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