My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Drill
Giant Snowball
Bats Goblin Gang Goblin Drill
Zap
Bats Goblin Gang Goblin Drill
Barbarian Barrel
Knight Goblin Gang Goblin Drill
The Log
Goblin Gang Mini P.E.K.K.A Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Bats Goblin Gang Goblin Drill
Royal Delivery
Bats Knight Goblin Gang Mini P.E.K.K.A Goblin Drill
Fireball
Goblin Gang Goblin Drill
Poison
Bats Goblin Gang Goblin Drill
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Arrows Knight Goblin Gang Mini P.E.K.K.A Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Arrows

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mini P.E.K.K.A Goblin Drill
Arrows
Mirror Knight Mini P.E.K.K.A Goblin Drill
Knight
Bats Goblin Gang Arrows Goblin Drill The Log
Goblin Gang
Knight Mini P.E.K.K.A Mirror Goblin Drill
Mini P.E.K.K.A
Bats Arrows Goblin Gang Mirror Goblin Drill The Log
Mirror
Arrows The Log Goblin Gang Mini P.E.K.K.A
Goblin Drill
Bats Arrows Knight Goblin Gang Mini P.E.K.K.A The Log
The Log
Mirror Knight Mini P.E.K.K.A Goblin Drill

Defense Synergies 4 14

Bats
Knight Mini P.E.K.K.A Goblin Drill The Log
Arrows
Mirror Knight Mini P.E.K.K.A
Knight
Bats Goblin Gang Arrows Mini P.E.K.K.A The Log
Goblin Gang
Knight Mini P.E.K.K.A Mirror Goblin Drill The Log
Mini P.E.K.K.A
The Log Bats Arrows Knight Goblin Gang Mirror
Mirror
Arrows Goblin Gang Mini P.E.K.K.A The Log
Goblin Drill
Bats Goblin Gang The Log
The Log
Mini P.E.K.K.A Bats Knight Goblin Gang Mirror Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Mini P.E.K.K.A Bats Knight Goblin Gang Goblin Drill The Log
Goblin Gang Mini P.E.K.K.A Bats Knight Goblin Drill
Mini P.E.K.K.A Bats Knight Goblin Gang Goblin Drill
Arrows Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats
Bats Arrows Goblin Gang
Arrows The Log
Mini P.E.K.K.A Goblin Gang Goblin Drill
Knight Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Arrows Knight Goblin Drill The Log
Arrows Bats Goblin Gang
Mini P.E.K.K.A Goblin Drill Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang Mini P.E.K.K.A Goblin Drill The Log
Mini P.E.K.K.A Knight Goblin Gang Goblin Drill
Goblin Gang Mini P.E.K.K.A Goblin Drill The Log
Bats Arrows Knight Goblin Gang Mini P.E.K.K.A Goblin Drill
Arrows Bats Knight Goblin Gang Goblin Drill The Log
Arrows Goblin Drill The Log Bats Knight
Mini P.E.K.K.A Goblin Drill
Goblin Gang Bats Arrows Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Arrows Knight Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Bats Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Knight The Log
Knight Goblin Gang Mini P.E.K.K.A Goblin Drill
Arrows Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A Knight
Bats Knight Mini P.E.K.K.A The Log
Goblin Gang Goblin Drill
Bats Knight Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Bats Knight Mini P.E.K.K.A Goblin Drill The Log
Bats Arrows Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill The Log
Arrows The Log
Arrows Goblin Drill The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Goblin Gang Mini P.E.K.K.A
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Goblin Drill The Log
Arrows The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log
The Log
Arrows
The Log
Arrows Goblin Drill The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Bats Arrows
Bats
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Bats Goblin Gang
Arrows
Arrows The Log
Knight Goblin Gang Mini P.E.K.K.A
Arrows The Log
Arrows
Bats Goblin Gang The Log
Bats
The Log

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