My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Balloon
Giant Snowball
Bats Skeleton Barrel Balloon Lumberjack
Zap
Bats Skeleton Barrel Firecracker Balloon
Barbarian Barrel
Knight Skeleton Barrel Firecracker Lumberjack
The Log
Skeleton Barrel Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Balloon Lumberjack
Fireball
Skeleton Barrel Firecracker Balloon Lumberjack
Poison
Bats Skeleton Barrel Firecracker Balloon
Lightning
Knight Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Knight Skeleton Barrel Firecracker Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Knight

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Balloon Firecracker Rage Lumberjack
Arrows
Balloon Knight Skeleton Barrel Lumberjack
Knight
Bats Skeleton Barrel Firecracker Balloon Arrows Lumberjack
Skeleton Barrel
Bats Knight Firecracker Arrows Balloon Lumberjack
Firecracker
Knight Skeleton Barrel Bats Balloon Lumberjack
Rage
Balloon Bats
Balloon
Bats Arrows Knight Rage Lumberjack Skeleton Barrel Firecracker
Lumberjack
Balloon Bats Arrows Knight Skeleton Barrel Firecracker

Defense Synergies 2 6

Bats
Knight Firecracker Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Firecracker Arrows Lumberjack
Skeleton Barrel
Firecracker
Knight Bats Lumberjack
Rage
Balloon
Lumberjack
Bats Arrows Knight Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker
Lumberjack Bats Knight Firecracker
Lumberjack Bats Knight
Lumberjack Bats Knight Firecracker
Arrows Firecracker Lumberjack
Arrows Bats Firecracker Lumberjack
Bats Arrows Firecracker
Arrows Skeleton Barrel
Lumberjack
Knight Firecracker Lumberjack
Bats Arrows Knight Firecracker Lumberjack
Arrows Bats Firecracker
Lumberjack Bats Knight
Bats Arrows Firecracker Lumberjack
Knight Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Lumberjack
Arrows Bats Knight Firecracker Lumberjack
Arrows Bats Knight Firecracker Lumberjack
Lumberjack
Bats Arrows Knight Firecracker Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Arrows Knight Skeleton Barrel Firecracker Lumberjack
Lumberjack Bats Knight
Lumberjack Bats Knight
Knight Lumberjack
Arrows Firecracker Bats Skeleton Barrel
Bats Knight Lumberjack
Knight Lumberjack
Bats Knight Firecracker
Bats Knight Lumberjack
Arrows
Knight Lumberjack
Firecracker
Bats Knight Firecracker Lumberjack
Bats Arrows Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats Lumberjack
Firecracker Arrows Knight Skeleton Barrel
Arrows Firecracker
Knight Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Bats
Arrows Firecracker
Arrows
Knight Firecracker Lumberjack
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Skeleton Barrel Firecracker
Firecracker

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