My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Dart Goblin Musketeer Hog Rider
Zap
Bats Tombstone Dart Goblin
Barbarian Barrel
Knight Tombstone Dart Goblin Musketeer Electro Wizard
The Log
Tombstone Dart Goblin Musketeer Hog Rider
Earthquake
Tombstone Hog Rider
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Knight Dart Goblin Musketeer Hog Rider Electro Wizard
Fireball
Tombstone Dart Goblin Musketeer Hog Rider Electro Wizard
Poison
Bats Tombstone Dart Goblin Musketeer Electro Wizard
Lightning
Knight Tombstone Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Tombstone Dart Goblin Musketeer Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Tombstone

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider
Arrows
Hog Rider Knight
Knight
Bats Dart Goblin Musketeer Hog Rider Arrows Electro Wizard
Tombstone
Dart Goblin
Knight Hog Rider
Musketeer
Knight Hog Rider
Hog Rider
Bats Arrows Knight Musketeer Dart Goblin Electro Wizard
Electro Wizard
Knight Hog Rider

Defense Synergies 6 9

Bats
Knight Dart Goblin Musketeer Electro Wizard
Arrows
Knight Tombstone
Knight
Bats Dart Goblin Musketeer Electro Wizard Arrows
Tombstone
Dart Goblin Musketeer Arrows Electro Wizard
Dart Goblin
Knight Tombstone Bats Musketeer Electro Wizard
Musketeer
Knight Tombstone Bats Dart Goblin Electro Wizard
Hog Rider
Electro Wizard
Knight Bats Tombstone Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Dart Goblin Musketeer Electro Wizard
Bats Knight Tombstone Dart Goblin Musketeer Electro Wizard
Bats Knight Tombstone Dart Goblin Musketeer Electro Wizard
Bats Knight Tombstone Dart Goblin Musketeer Electro Wizard
Arrows Tombstone
Arrows Bats Dart Goblin Musketeer Electro Wizard
Bats Dart Goblin Musketeer Electro Wizard Arrows Tombstone
Arrows Dart Goblin Musketeer Electro Wizard
Tombstone Musketeer
Knight Dart Goblin Musketeer Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Knight Tombstone Musketeer
Arrows Musketeer Bats Dart Goblin Electro Wizard
Tombstone Bats Knight Musketeer Electro Wizard
Bats Arrows Tombstone Dart Goblin Electro Wizard
Knight Tombstone Electro Wizard
Electro Wizard
Bats Arrows Knight Tombstone Musketeer Electro Wizard
Arrows Tombstone Bats Knight Dart Goblin Musketeer Electro Wizard
Arrows Bats Knight Tombstone Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard
Bats Arrows Knight Dart Goblin Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Electro Wizard
Electro Wizard Arrows Knight Musketeer
Tombstone Bats Knight Musketeer Electro Wizard
Bats Knight Musketeer Electro Wizard
Knight Tombstone Musketeer
Arrows Bats Dart Goblin Musketeer Electro Wizard
Bats Knight Tombstone Dart Goblin Musketeer Electro Wizard
Knight
Electro Wizard Bats Knight Tombstone
Tombstone Dart Goblin Musketeer
Bats Knight Tombstone Dart Goblin Musketeer
Arrows Electro Wizard
Knight Tombstone
Dart Goblin Musketeer
Tombstone Electro Wizard Bats Knight Dart Goblin Musketeer
Bats Arrows Dart Goblin Musketeer Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Electro Wizard
Arrows Dart Goblin
Arrows Knight Dart Goblin Musketeer
Arrows
Arrows Bats Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin
Arrows Dart Goblin
Bats Musketeer Electro Wizard
Arrows Knight Dart Goblin Musketeer Electro Wizard
Arrows Dart Goblin Musketeer
Knight Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows
Bats
Arrows Dart Goblin Musketeer Electro Wizard
Arrows Dart Goblin
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Dart Goblin Musketeer Electro Wizard
Arrows Musketeer
Arrows Dart Goblin Musketeer
Bats Arrows Dart Goblin Musketeer Electro Wizard
Electro Wizard Bats Dart Goblin Musketeer
Arrows Dart Goblin Musketeer
Arrows Electro Wizard
Arrows
Electro Wizard Bats Tombstone Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Electro Wizard
Arrows
Knight Dart Goblin Musketeer Electro Wizard
Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Electro Wizard
Bats Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Electro Wizard
Dart Goblin

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