My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Executioner
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Balloon Executioner
Fireball
Inferno Tower Skeleton Army Balloon Executioner
Poison
Bats Inferno Tower Skeleton Army Balloon Executioner
Lightning
Valkyrie Inferno Tower Balloon Executioner
Rocket
Valkyrie Inferno Tower Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army Executioner Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Valkyrie Inferno Tower Balloon Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Valkyrie

Attack Synergies 4 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon
Arrows
Balloon
Valkyrie
Bats Balloon Executioner
Inferno Tower
Skeleton Army
Balloon
Bats Arrows Valkyrie Executioner
Executioner
Valkyrie Balloon
Electro Giant

Defense Synergies 1 7

Bats
Valkyrie Inferno Tower
Arrows
Valkyrie Inferno Tower
Valkyrie
Bats Arrows Inferno Tower Executioner
Inferno Tower
Skeleton Army Bats Arrows Valkyrie
Skeleton Army
Inferno Tower Executioner
Balloon
Executioner
Valkyrie Skeleton Army
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Executioner
Inferno Tower Skeleton Army Bats Valkyrie Executioner
Inferno Tower Skeleton Army Bats Valkyrie Executioner
Inferno Tower Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Valkyrie Executioner
Bats Inferno Tower Arrows Executioner
Arrows Valkyrie Inferno Tower Electro Giant
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Executioner Arrows Electro Giant
Arrows Inferno Tower Executioner Bats
Inferno Tower Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army Executioner Bats Arrows
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Electro Giant
Bats Arrows Valkyrie Inferno Tower Skeleton Army Executioner
Arrows Bats Valkyrie Skeleton Army Executioner
Arrows Valkyrie Executioner Bats
Inferno Tower
Valkyrie Skeleton Army Bats Arrows Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Giant
Arrows Valkyrie Executioner
Skeleton Army Bats Valkyrie Inferno Tower
Valkyrie Skeleton Army Bats Inferno Tower
Inferno Tower Valkyrie Skeleton Army Executioner
Arrows Executioner Electro Giant Bats
Skeleton Army Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Bats Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie Electro Giant
Skeleton Army Valkyrie Inferno Tower Executioner
Valkyrie Skeleton Army Executioner Electro Giant
Inferno Tower Skeleton Army Electro Giant Bats Valkyrie Executioner
Bats Arrows Valkyrie Executioner Inferno Tower Electro Giant
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Electro Giant Bats
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Valkyrie
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Arrows Executioner
Arrows Valkyrie Electro Giant
Arrows
Arrows
Arrows Electro Giant Valkyrie Executioner
Arrows Executioner
Arrows
Arrows
Bats Arrows Executioner Electro Giant
Bats Electro Giant
Arrows
Arrows
Arrows
Bats Skeleton Army
Arrows Executioner
Arrows
Valkyrie Executioner
Arrows Executioner
Arrows Electro Giant
Executioner
Electro Giant Bats
Bats Executioner
Executioner Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: