My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Prince Giant Skeleton
Giant Snowball
Bats Skeleton Army Clone Lumberjack
Zap
Bats Skeleton Army Clone Prince
Barbarian Barrel
Wizard Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Skeleton Army Clone Prince Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Skeleton Army Clone
Royal Delivery
Bats Wizard Skeleton Army Clone Prince Giant Skeleton Lumberjack
Fireball
Wizard Skeleton Army Clone Lumberjack
Poison
Bats Wizard Skeleton Army Clone
Lightning
Wizard Prince Lumberjack
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Clone Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Clone Lumberjack Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Army Clone

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Clone Prince Lumberjack
Arrows
Prince Giant Skeleton Lumberjack
Wizard
Prince Giant Skeleton Lumberjack
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Bats Lumberjack
Prince
Bats Arrows Wizard Lumberjack
Giant Skeleton
Bats Clone Arrows Wizard Lumberjack
Lumberjack
Bats Arrows Wizard Clone Prince Giant Skeleton

Defense Synergies 0 14

Bats
Prince Giant Skeleton Lumberjack
Arrows
Prince Giant Skeleton Lumberjack
Wizard
Skeleton Army Prince Giant Skeleton Lumberjack
Skeleton Army
Wizard Prince Giant Skeleton Lumberjack
Clone
Prince
Bats Arrows Wizard Skeleton Army
Giant Skeleton
Bats Arrows Wizard Skeleton Army Lumberjack
Lumberjack
Bats Arrows Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Lumberjack Bats Prince
Skeleton Army Prince Lumberjack Bats Giant Skeleton
Skeleton Army Prince Lumberjack Bats
Arrows Skeleton Army Prince Giant Skeleton Lumberjack
Arrows Skeleton Army Bats Lumberjack
Bats Arrows Wizard
Arrows Giant Skeleton
Skeleton Army Prince Lumberjack
Skeleton Army Prince Giant Skeleton Lumberjack
Bats Skeleton Army Arrows Wizard Giant Skeleton Lumberjack
Arrows Bats Wizard
Skeleton Army Prince Lumberjack Bats Wizard Giant Skeleton
Wizard Skeleton Army Bats Arrows Prince Lumberjack
Skeleton Army Prince Lumberjack
Skeleton Army Prince Lumberjack
Wizard Bats Arrows Skeleton Army Prince Lumberjack
Arrows Bats Wizard Skeleton Army Prince Lumberjack
Arrows Wizard Bats Giant Skeleton Lumberjack
Prince Lumberjack
Wizard Skeleton Army Bats Arrows Prince Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince Giant Skeleton
Arrows Wizard Prince Lumberjack
Skeleton Army Giant Skeleton Lumberjack Bats Prince
Skeleton Army Prince Giant Skeleton Lumberjack Bats
Giant Skeleton Skeleton Army Prince Lumberjack
Arrows Wizard Bats
Skeleton Army Prince Bats Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Prince Lumberjack
Giant Skeleton Bats Skeleton Army Prince
Skeleton Army
Bats Prince Giant Skeleton Lumberjack
Skeleton Army Arrows Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Bats Prince Giant Skeleton Lumberjack
Bats Arrows Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince Lumberjack
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Wizard
Prince Giant Skeleton
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Prince Giant Skeleton
Arrows Wizard
Bats Skeleton Army Prince
Arrows Wizard
Arrows
Wizard Prince Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Prince
Bats Giant Skeleton
Bats
Prince Giant Skeleton

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