My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Ice Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel
Zap
Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Cannon Firecracker Valkyrie Goblin Barrel
The Log
Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Hog Rider Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Cannon Ice Golem Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Cannon Firecracker Goblin Barrel Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Cannon

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Hog Rider Firecracker Goblin Barrel
Cannon
Firecracker
Hog Rider Bats Ice Golem Valkyrie Goblin Barrel
Ice Golem
Bats Hog Rider Goblin Barrel Firecracker
Valkyrie
Bats Hog Rider Goblin Barrel Firecracker
Hog Rider
Bats Firecracker Ice Golem Valkyrie The Log Goblin Barrel
Goblin Barrel
Ice Golem Valkyrie Bats Firecracker Hog Rider
The Log
Hog Rider

Defense Synergies 5 9

Bats
Cannon Firecracker Ice Golem Valkyrie The Log
Cannon
Ice Golem The Log Bats Firecracker Valkyrie
Firecracker
Ice Golem Valkyrie The Log Bats Cannon
Ice Golem
Cannon Firecracker Bats The Log
Valkyrie
Firecracker Bats Cannon The Log
Hog Rider
Goblin Barrel
The Log
Cannon Firecracker Bats Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem Valkyrie The Log
Bats Cannon Firecracker Valkyrie The Log
Cannon Bats Valkyrie
Cannon Bats Firecracker Valkyrie
Firecracker Valkyrie The Log
The Log Bats Cannon Firecracker Valkyrie
Bats Cannon Firecracker
Cannon Ice Golem Valkyrie The Log
Cannon
Cannon Firecracker Ice Golem Valkyrie
Bats Valkyrie Cannon Firecracker Ice Golem The Log
Bats Firecracker
Cannon Bats Valkyrie The Log
Valkyrie Bats Cannon Firecracker The Log
Cannon
Cannon The Log
Bats Cannon Firecracker Valkyrie
Cannon Bats Firecracker Valkyrie The Log
Valkyrie The Log Bats Cannon Firecracker Ice Golem
Cannon
Valkyrie Bats Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem
Firecracker Ice Golem Valkyrie The Log
Bats Ice Golem Valkyrie The Log
Valkyrie Bats Ice Golem The Log
Cannon Valkyrie
Firecracker Bats Ice Golem
Bats Ice Golem Valkyrie
Valkyrie
Bats Firecracker Ice Golem Valkyrie The Log
Cannon
Bats Valkyrie
Valkyrie The Log
Cannon Ice Golem Valkyrie
Cannon Firecracker Valkyrie
Bats Firecracker Ice Golem Valkyrie The Log
Bats Valkyrie Cannon Firecracker Ice Golem The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Valkyrie The Log
Firecracker The Log
The Log
Firecracker Ice Golem Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker
Bats
Firecracker Valkyrie The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker Ice Golem
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker Ice Golem
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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