My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Clone
Giant Snowball
Bats Cannon Musketeer Hog Rider Clone Baby Dragon
Zap
Bats Cannon Clone
Barbarian Barrel
Cannon Musketeer Valkyrie Clone
The Log
Cannon Musketeer Hog Rider Clone
Earthquake
Cannon Hog Rider Clone
Arrows
Bats Clone
Royal Delivery
Bats Musketeer Valkyrie Hog Rider Clone Baby Dragon
Fireball
Cannon Musketeer Hog Rider Clone Baby Dragon
Poison
Bats Cannon Musketeer Clone
Lightning
Cannon Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Clone Musketeer Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Clone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Clone Baby Dragon
Cannon
Musketeer
Valkyrie Hog Rider Baby Dragon The Log
Valkyrie
Bats Musketeer Hog Rider Baby Dragon
Hog Rider
Bats Musketeer Valkyrie The Log Baby Dragon
Clone
Bats Baby Dragon
Baby Dragon
Bats Musketeer Valkyrie Hog Rider Clone
The Log
Hog Rider Musketeer

Defense Synergies 4 11

Bats
Cannon Musketeer Valkyrie Baby Dragon The Log
Cannon
Musketeer The Log Bats Valkyrie Baby Dragon
Musketeer
Cannon Valkyrie The Log Bats Baby Dragon
Valkyrie
Musketeer Bats Cannon Baby Dragon The Log
Hog Rider
Clone
Baby Dragon
Bats Cannon Musketeer Valkyrie The Log
The Log
Cannon Musketeer Bats Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie Baby Dragon The Log
Bats Cannon Musketeer Valkyrie The Log
Cannon Bats Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie
Valkyrie The Log
The Log Bats Cannon Musketeer Valkyrie Baby Dragon
Bats Musketeer Cannon Baby Dragon
Cannon Musketeer Valkyrie Baby Dragon The Log
Cannon Musketeer
Cannon Musketeer Valkyrie
Bats Valkyrie Cannon Musketeer Baby Dragon The Log
Musketeer Bats Baby Dragon
Cannon Bats Musketeer Valkyrie The Log
Valkyrie Bats Cannon Baby Dragon The Log
Cannon
Cannon The Log
Bats Cannon Musketeer Valkyrie
Cannon Bats Musketeer Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Bats Cannon Musketeer
Cannon Musketeer
Valkyrie Bats Cannon Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Musketeer Valkyrie Baby Dragon The Log
Bats Musketeer Valkyrie The Log
Valkyrie Bats Musketeer The Log
Cannon Musketeer Valkyrie
Bats Musketeer Baby Dragon
Bats Musketeer Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon The Log
Cannon Musketeer
Bats Musketeer Valkyrie
Valkyrie The Log
Cannon Valkyrie
Cannon Musketeer Valkyrie Baby Dragon
Bats Musketeer Valkyrie Baby Dragon The Log
Bats Valkyrie Cannon Musketeer Baby Dragon The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Baby Dragon The Log
Musketeer Valkyrie The Log
Valkyrie Baby Dragon The Log
Bats Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Bats Musketeer
Musketeer Valkyrie The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bats
Musketeer Baby Dragon The Log
Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Bats Musketeer Baby Dragon
Bats Musketeer
Musketeer The Log
The Log
Bats Musketeer
Musketeer Baby Dragon
The Log
Musketeer Valkyrie Baby Dragon
The Log Musketeer Baby Dragon
Musketeer
Bats Musketeer Baby Dragon The Log
Bats Musketeer
Musketeer Baby Dragon The Log

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