My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Three Musketeers Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers
Giant Snowball
Bats Three Musketeers Witch
Zap
Bats Three Musketeers Witch
Barbarian Barrel
Valkyrie Three Musketeers Witch
The Log
Three Musketeers Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Three Musketeers Witch
Fireball
Three Musketeers Witch
Poison
Bats Three Musketeers Witch
Lightning
Valkyrie Three Musketeers Witch Monk
Rocket
Valkyrie Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Tornado Fireball Valkyrie Witch Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Tornado Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage
Fireball
Tornado
Valkyrie
Bats Three Musketeers Tornado Witch
Three Musketeers
Valkyrie Rage Tornado Monk
Rage
Witch Bats Three Musketeers
Tornado
Fireball Valkyrie Three Musketeers Witch
Witch
Rage Valkyrie Tornado
Monk
Three Musketeers

Defense Synergies 1 6

Bats
Valkyrie
Fireball
Tornado Valkyrie
Valkyrie
Bats Fireball Tornado Witch
Three Musketeers
Tornado
Rage
Tornado
Fireball Valkyrie Three Musketeers Witch
Witch
Valkyrie Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bats Valkyrie Three Musketeers Witch Monk
Three Musketeers Tornado Witch Bats Valkyrie
Three Musketeers Witch Bats Valkyrie Monk
Fireball Valkyrie Tornado Monk
Fireball Tornado Bats Valkyrie
Bats Three Musketeers Tornado Fireball Witch
Fireball Valkyrie Monk
Three Musketeers Witch Tornado
Tornado Valkyrie
Bats Valkyrie Witch Fireball Tornado
Three Musketeers Bats Fireball Tornado Witch
Bats Fireball Valkyrie Three Musketeers Witch
Fireball Valkyrie Three Musketeers Bats Tornado Witch
Three Musketeers
Tornado Monk Fireball Three Musketeers
Three Musketeers Bats Fireball Valkyrie Tornado Witch
Fireball Bats Valkyrie Three Musketeers Tornado Witch
Valkyrie Tornado Witch Bats Fireball
Three Musketeers Tornado
Valkyrie Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Monk
Bats Valkyrie Witch
Valkyrie Bats Fireball Tornado Monk
Valkyrie Three Musketeers Witch
Fireball Bats Three Musketeers Tornado Witch Monk
Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Valkyrie Tornado Witch Monk
Witch Three Musketeers
Bats Valkyrie Witch
Monk Fireball Valkyrie Tornado
Fireball Valkyrie Three Musketeers Witch
Fireball Valkyrie Three Musketeers Witch
Witch Bats Fireball Valkyrie Three Musketeers Tornado Monk
Bats Valkyrie Fireball Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Monk
Fireball Monk Tornado
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Bats Tornado Witch Monk
Tornado Witch
Fireball Tornado
Fireball Monk Tornado
Bats Fireball Three Musketeers Tornado
Monk Fireball Valkyrie Tornado
Fireball Monk Tornado
Fireball Three Musketeers
Fireball Monk
Fireball
Fireball Three Musketeers Witch
Fireball Three Musketeers
Monk Fireball Three Musketeers Tornado
Bats
Fireball Three Musketeers Monk
Fireball Valkyrie Tornado Witch Monk
Fireball Monk
Fireball Tornado
Tornado Monk
Fireball Monk
Tornado Fireball Valkyrie Witch
Witch
Fireball Tornado Witch Monk
Fireball Tornado Witch Monk
Fireball Tornado
Bats Fireball Tornado Witch
Bats Fireball Witch
Fireball
Fireball
Fireball Monk
Fireball Monk
Bats Fireball Witch
Fireball Three Musketeers Tornado Witch Monk
Fireball
Fireball Valkyrie Three Musketeers
Fireball
Monk Fireball Tornado
Three Musketeers
Bats Fireball Tornado Witch
Bats Fireball Tornado Witch
Fireball Tornado Witch Monk
Fireball Monk

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