My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince P.E.K.K.A Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince Electro Wizard
The Log
Firecracker Dark Prince
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Dark Prince Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Fireball Dark Prince Electro Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Firecracker Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Dark Prince P.E.K.K.A
Firecracker
Bats Dark Prince P.E.K.K.A
Fireball
Dark Prince The Log Electro Wizard
Dark Prince
Bats Firecracker Fireball Electro Wizard
P.E.K.K.A
Electro Wizard Bats Firecracker The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Dark Prince
Goblinstein

Defense Synergies 3 14

Bats
Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Bats Dark Prince P.E.K.K.A Electro Wizard
Fireball
The Log Dark Prince Electro Wizard
Dark Prince
Bats Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
The Log Bats Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Bats Dark Prince Electro Wizard
Electro Wizard
Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Bats Firecracker Dark Prince The Log Electro Wizard
P.E.K.K.A Bats Dark Prince Electro Wizard
P.E.K.K.A Bats Firecracker Dark Prince Electro Wizard
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Bats Firecracker Dark Prince Electro Wizard
Bats Electro Wizard Firecracker Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Firecracker Dark Prince Electro Wizard
Bats Electro Wizard Firecracker Fireball Dark Prince The Log
Bats Firecracker Fireball Electro Wizard
P.E.K.K.A Bats Fireball Dark Prince The Log Electro Wizard
Fireball Bats Firecracker Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Bats Firecracker Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Bats Firecracker Dark Prince The Log Electro Wizard
The Log Bats Firecracker Fireball Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Bats Firecracker Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Bats Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Dark Prince
Firecracker Fireball Bats Electro Wizard
Dark Prince P.E.K.K.A Bats Fireball Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Bats Firecracker Fireball Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Bats Dark Prince
P.E.K.K.A Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball
Firecracker Fireball
Electro Wizard Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log
Bats Firecracker Fireball Dark Prince P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball Dark Prince The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Bats Fireball Dark Prince
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Dark Prince Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince P.E.K.K.A
Bats Firecracker Fireball The Log Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball Dark Prince The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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