My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Minion Horde Musketeer Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Musketeer Wizard Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elixir Golem Prince
Giant Snowball
Bats Minion Horde Musketeer
Zap
Bats Firecracker Minion Horde Prince
Barbarian Barrel
Firecracker Elixir Golem Musketeer Wizard
The Log
Firecracker Elixir Golem Musketeer Prince
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Minion Horde
Royal Delivery
Bats Firecracker Minion Horde Elixir Golem Musketeer Wizard Prince Mother Witch
Fireball
Firecracker Minion Horde Elixir Golem Musketeer Wizard Mother Witch
Poison
Bats Firecracker Minion Horde Elixir Golem Musketeer Wizard Mother Witch
Lightning
Musketeer Wizard Prince Mother Witch
Rocket
Minion Horde Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Musketeer Mother Witch Minion Horde Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Musketeer

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Prince
Firecracker
Elixir Golem Bats Prince
Minion Horde
Prince
Elixir Golem
Firecracker Bats Musketeer Wizard Mother Witch
Musketeer
Elixir Golem Prince
Wizard
Elixir Golem Prince
Prince
Bats Firecracker Minion Horde Musketeer Wizard
Mother Witch
Elixir Golem

Defense Synergies 0 6

Bats
Firecracker Musketeer Prince
Firecracker
Bats Musketeer Prince
Minion Horde
Elixir Golem
Musketeer
Bats Firecracker
Wizard
Prince
Prince
Bats Firecracker Wizard
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Musketeer Wizard
Minion Horde Bats Firecracker Musketeer Prince
Minion Horde Prince Bats Musketeer
Minion Horde Prince Bats Firecracker Musketeer
Firecracker Prince
Bats Firecracker Musketeer Mother Witch
Bats Minion Horde Musketeer Firecracker Wizard
Musketeer
Minion Horde Musketeer Prince
Firecracker Minion Horde Musketeer Prince
Bats Minion Horde Mother Witch Firecracker Musketeer Wizard
Minion Horde Musketeer Bats Firecracker Wizard
Minion Horde Prince Bats Musketeer Wizard
Wizard Bats Firecracker Minion Horde Prince
Minion Horde Prince
Minion Horde Prince
Minion Horde Wizard Bats Firecracker Musketeer Prince
Bats Firecracker Minion Horde Musketeer Wizard Prince
Wizard Bats Firecracker Musketeer Mother Witch
Musketeer Prince
Wizard Bats Firecracker Minion Horde Musketeer Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince
Firecracker Musketeer Wizard Prince
Bats Minion Horde Musketeer Prince
Prince Bats Minion Horde Musketeer
Minion Horde Musketeer Prince
Firecracker Wizard Mother Witch Bats Minion Horde Musketeer
Prince Bats Minion Horde Musketeer
Minion Horde Prince
Minion Horde Bats Firecracker Prince
Minion Horde Musketeer
Bats Minion Horde Musketeer Prince
Prince
Prince Minion Horde Wizard
Wizard Firecracker Minion Horde Musketeer
Bats Firecracker Minion Horde Musketeer Prince
Bats Firecracker Minion Horde Musketeer Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Musketeer
Firecracker Musketeer
Minion Horde
Firecracker Musketeer Prince
Wizard Firecracker Minion Horde
Firecracker Wizard Mother Witch Bats Minion Horde Musketeer
Firecracker Minion Horde Musketeer Wizard
Firecracker Wizard
Firecracker Wizard
Bats Minion Horde Musketeer Prince
Firecracker Minion Horde Musketeer Wizard Prince
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Minion Horde Musketeer
Firecracker Musketeer Prince
Firecracker Minion Horde Musketeer Wizard
Firecracker Minion Horde Musketeer Wizard
Bats Minion Horde
Firecracker Musketeer Wizard Prince
Firecracker Wizard Mother Witch
Minion Horde Musketeer Prince
Wizard
Musketeer Prince
Minion Horde Musketeer
Firecracker Mother Witch Wizard
Minion Horde
Firecracker Musketeer Wizard
Musketeer Wizard Prince
Firecracker Musketeer
Bats Firecracker Minion Horde Musketeer Wizard Mother Witch
Bats Firecracker Minion Horde Musketeer Wizard
Minion Horde
Minion Horde Musketeer Wizard
Firecracker Minion Horde
Minion Horde Prince
Firecracker Wizard
Minion Horde Bats Musketeer Prince
Firecracker Musketeer Wizard
Firecracker Minion Horde Musketeer Wizard Prince
Firecracker Musketeer Wizard
Firecracker Minion Horde Musketeer Prince
Bats Firecracker Minion Horde Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Prince
Prince
Firecracker Wizard

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