My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Dark Prince
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Firecracker Skeleton Army Dark Prince Witch
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Witch Ice Wizard
The Log
Firecracker Skeleton Army Dark Prince Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Bats Firecracker Skeleton Army Witch
Royal Delivery
Bats Firecracker Skeleton Army Dark Prince Witch Ice Wizard
Fireball
Firecracker Skeleton Army Witch Ice Wizard
Poison
Bats Firecracker Skeleton Army Witch Ice Wizard
Lightning
Dark Prince Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Dark Prince Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Skeleton Army Ice Wizard Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Dark Prince
Firecracker
Bats Dark Prince Mega Knight
Skeleton Army
Dark Prince
Bats Firecracker Witch Ice Wizard
Witch
Dark Prince Mega Knight
The Log
Mega Knight
Ice Wizard
Dark Prince
Mega Knight
Bats Firecracker Witch The Log

Defense Synergies 1 20

Bats
Firecracker Dark Prince The Log Ice Wizard Mega Knight
Firecracker
The Log Bats Skeleton Army Dark Prince Ice Wizard Mega Knight
Skeleton Army
Firecracker The Log Ice Wizard
Dark Prince
Bats Firecracker Witch The Log Ice Wizard
Witch
Dark Prince The Log Ice Wizard Mega Knight
The Log
Firecracker Bats Skeleton Army Dark Prince Witch Ice Wizard Mega Knight
Ice Wizard
Bats Firecracker Skeleton Army Dark Prince Witch The Log Mega Knight
Mega Knight
Bats Firecracker Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Bats Firecracker Dark Prince Witch The Log Ice Wizard Mega Knight
Skeleton Army Witch Mega Knight Bats Dark Prince Ice Wizard
Skeleton Army Witch Bats Firecracker Dark Prince Ice Wizard Mega Knight
Firecracker Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Bats Firecracker Dark Prince Ice Wizard Mega Knight
Bats Firecracker Witch Ice Wizard
The Log Mega Knight
Witch Skeleton Army Ice Wizard
Skeleton Army Firecracker Dark Prince Ice Wizard Mega Knight
Bats Skeleton Army Witch Ice Wizard Firecracker Dark Prince The Log Mega Knight
Bats Firecracker Witch Ice Wizard
Skeleton Army Mega Knight Bats Dark Prince Witch The Log Ice Wizard
Skeleton Army Mega Knight Bats Firecracker Dark Prince Witch The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Bats Firecracker Skeleton Army Dark Prince Witch
Mega Knight Bats Firecracker Skeleton Army Dark Prince Witch The Log Ice Wizard
Witch The Log Bats Firecracker Dark Prince Ice Wizard Mega Knight
Skeleton Army Dark Prince Mega Knight Bats Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Dark Prince Witch
Firecracker The Log Mega Knight
Skeleton Army Mega Knight Bats Dark Prince Witch The Log
Skeleton Army Dark Prince Mega Knight Bats The Log
Skeleton Army Dark Prince Witch Mega Knight
Firecracker Bats Witch Ice Wizard
Skeleton Army Dark Prince Bats Witch Ice Wizard
Mega Knight Skeleton Army Dark Prince
Mega Knight Bats Firecracker Skeleton Army Dark Prince Witch The Log
Witch Skeleton Army
Mega Knight Bats Dark Prince Witch
Skeleton Army Mega Knight Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Witch
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Firecracker Dark Prince The Log
Bats Mega Knight Firecracker Dark Prince Witch The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Mega Knight
Firecracker Bats Witch Ice Wizard
Firecracker Witch The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Bats
Firecracker Dark Prince The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log Mega Knight
Bats
Firecracker Dark Prince The Log Mega Knight
Firecracker Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Dark Prince Witch Ice Wizard Mega Knight
Witch
Firecracker The Log Witch Ice Wizard
Witch The Log Mega Knight
Firecracker The Log
Bats Firecracker Witch Ice Wizard
Bats Firecracker Witch
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Skeleton Army Dark Prince Witch
Firecracker Witch Ice Wizard
The Log
Firecracker Dark Prince Mega Knight
The Log Firecracker
Firecracker Dark Prince Mega Knight
Bats Firecracker Witch The Log
Firecracker Bats Witch
Firecracker Dark Prince Witch The Log Mega Knight
Firecracker Mega Knight

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