My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Wizard Bandit
The Log
Firecracker Suspicious Bush Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker Suspicious Bush
Royal Delivery
Bats Firecracker Wizard P.E.K.K.A Bandit
Fireball
Firecracker Suspicious Bush Wizard Bandit
Poison
Bats Firecracker Suspicious Bush Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Rage Firecracker Bandit Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Suspicious Bush Rage Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage P.E.K.K.A Bandit
Firecracker
Bats P.E.K.K.A Bandit
Suspicious Bush
Fireball
Wizard
Rage P.E.K.K.A Bandit
Rage
Bats Wizard
P.E.K.K.A
Bats Firecracker Wizard
Bandit
Bats Firecracker Wizard

Defense Synergies 0 8

Bats
Firecracker P.E.K.K.A Bandit
Firecracker
Bats P.E.K.K.A Bandit
Suspicious Bush
Fireball
Bandit
Wizard
P.E.K.K.A Bandit
Rage
P.E.K.K.A
Bats Firecracker Wizard
Bandit
Bats Firecracker Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
P.E.K.K.A Bats Firecracker Bandit
P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Firecracker Bandit
Firecracker Fireball P.E.K.K.A
Fireball Bats Firecracker Bandit
Bats Firecracker Fireball Wizard
Fireball P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Bandit
Bats Firecracker Fireball Wizard Bandit
Bats Firecracker Fireball Wizard
P.E.K.K.A Bats Fireball Wizard Bandit
Fireball Wizard Bats Firecracker P.E.K.K.A
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Wizard Bats Firecracker Fireball P.E.K.K.A
Fireball Bats Firecracker Wizard Bandit
Wizard Bats Firecracker Fireball Bandit
P.E.K.K.A
Wizard Bats Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Firecracker Wizard
P.E.K.K.A Bandit Bats
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A Bandit
Firecracker Fireball Wizard Bats
P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats Firecracker Fireball Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Fireball
P.E.K.K.A Fireball Wizard Bandit
Wizard Firecracker Fireball
Bats Firecracker Fireball P.E.K.K.A
Bats Firecracker Fireball Wizard P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Bats
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Bats Fireball
Firecracker Fireball Wizard Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Bandit
Fireball
Bats
Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Firecracker Bandit
Bats Firecracker Fireball Wizard
Bats Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball Wizard
Bats Fireball Bandit
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Wizard
Firecracker Fireball Wizard
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Bandit
P.E.K.K.A
Fireball Firecracker Wizard

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