My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Witch Bowler Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch Bandit
Barbarian Barrel
Firecracker Valkyrie Witch Bandit Electro Wizard Magic Archer
The Log
Firecracker Witch Bandit
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Valkyrie Witch Bowler Bandit Electro Wizard Magic Archer
Fireball
Firecracker Witch Bowler Bandit Electro Wizard Magic Archer
Poison
Bats Firecracker Witch Electro Wizard Magic Archer
Lightning
Valkyrie Witch Bowler Bandit Electro Wizard Magic Archer
Rocket
Valkyrie Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bandit Valkyrie Electro Wizard Magic Archer Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Bandit Valkyrie

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Bowler Bandit
Firecracker
Bats Valkyrie Bowler Bandit
Valkyrie
Bats Firecracker Witch Bandit Electro Wizard Magic Archer
Witch
Valkyrie Bowler Bandit
Bowler
Bats Firecracker Witch Electro Wizard Magic Archer
Bandit
Bats Firecracker Valkyrie Witch Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bowler Bandit Magic Archer
Magic Archer
Valkyrie Bowler Bandit Electro Wizard

Defense Synergies 1 20

Bats
Firecracker Valkyrie Bowler Bandit Electro Wizard
Firecracker
Valkyrie Bats Bandit Electro Wizard
Valkyrie
Firecracker Bats Witch Bowler Bandit Electro Wizard Magic Archer
Witch
Valkyrie Bowler Bandit Electro Wizard
Bowler
Bats Valkyrie Witch Bandit Electro Wizard
Bandit
Bats Firecracker Valkyrie Witch Bowler Electro Wizard Magic Archer
Electro Wizard
Bats Firecracker Valkyrie Witch Bowler Bandit Magic Archer
Magic Archer
Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Electro Wizard Magic Archer
Bats Firecracker Valkyrie Witch Bandit Electro Wizard
Witch Bowler Bats Valkyrie Bandit Electro Wizard
Witch Bats Firecracker Valkyrie Bowler Bandit Electro Wizard
Firecracker Valkyrie Bowler
Bowler Bats Firecracker Valkyrie Bandit Electro Wizard Magic Archer
Bats Electro Wizard Firecracker Witch Magic Archer
Bowler Valkyrie Bandit Electro Wizard Magic Archer
Witch
Firecracker Valkyrie Bowler Bandit Electro Wizard
Bats Valkyrie Witch Electro Wizard Firecracker Bowler Bandit Magic Archer
Bats Firecracker Witch Electro Wizard Magic Archer
Bowler Bats Valkyrie Witch Bandit Electro Wizard
Valkyrie Bowler Bats Firecracker Witch Electro Wizard Magic Archer
Bandit Electro Wizard
Bowler Bandit Electro Wizard
Bats Firecracker Valkyrie Witch Bowler Electro Wizard
Valkyrie Bats Firecracker Witch Bowler Bandit Electro Wizard Magic Archer
Valkyrie Witch Bats Firecracker Bowler Bandit Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bowler Bats Firecracker Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Bandit Electro Wizard
Bandit Electro Wizard Firecracker Valkyrie Bowler Magic Archer
Bandit Bats Valkyrie Witch Bowler Electro Wizard
Valkyrie Bowler Bats Bandit Electro Wizard
Valkyrie Witch Bowler Bandit
Firecracker Bats Witch Electro Wizard Magic Archer
Bats Valkyrie Witch Bowler Bandit Electro Wizard
Valkyrie
Electro Wizard Bats Firecracker Valkyrie Witch Bandit Magic Archer
Witch
Bats Valkyrie Witch Bowler
Valkyrie Bowler Electro Wizard
Bowler Valkyrie Witch Bandit
Firecracker Valkyrie Witch Bowler Magic Archer
Witch Electro Wizard Bats Firecracker Valkyrie Bowler Magic Archer
Bats Valkyrie Bowler Firecracker Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie Bandit
Firecracker Bowler Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Bowler Magic Archer
Firecracker Bats Witch Magic Archer
Firecracker Witch Bowler Magic Archer
Firecracker Bowler Magic Archer
Firecracker Bandit
Bats Bowler Electro Wizard
Firecracker Valkyrie Bowler Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Firecracker Bowler Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Witch Bowler Bandit Magic Archer
Magic Archer Firecracker Bowler Bandit
Bats
Firecracker Bowler Bandit Electro Wizard Magic Archer
Firecracker Valkyrie Witch Bowler Magic Archer
Bowler Magic Archer
Bowler
Firecracker Valkyrie Witch Bowler Magic Archer
Witch
Firecracker Witch Bowler Bandit Electro Wizard Magic Archer
Witch Bowler Bandit Magic Archer
Firecracker Bandit Magic Archer
Bats Firecracker Witch Electro Wizard Magic Archer
Electro Wizard Bats Firecracker Witch
Bowler
Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Electro Wizard Bats Witch Bandit Magic Archer
Firecracker Witch Electro Wizard Magic Archer
Firecracker Valkyrie Bowler Electro Wizard Magic Archer
Firecracker Bowler Magic Archer
Firecracker
Bats Firecracker Witch Bowler Electro Wizard Magic Archer
Firecracker Bats Witch Electro Wizard Magic Archer
Firecracker Witch Bowler Bandit Electro Wizard Magic Archer
Firecracker Bowler

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