My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Giant Skeleton
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch Prince
Barbarian Barrel
Firecracker Wizard Witch Giant Skeleton
The Log
Firecracker Witch Prince Giant Skeleton
Earthquake
Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Wizard Witch Prince Giant Skeleton
Fireball
Firecracker Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Firecracker Wizard Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Firecracker

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Rage Prince
Firecracker
Bats Mirror Prince Giant Skeleton
Wizard
Rage Prince Giant Skeleton
Mirror
Firecracker Giant Skeleton
Rage
Witch Bats Wizard Prince Giant Skeleton
Witch
Rage Prince Giant Skeleton
Prince
Bats Firecracker Wizard Rage Witch
Giant Skeleton
Bats Firecracker Wizard Mirror Rage Witch

Defense Synergies 0 10

Bats
Firecracker Prince Giant Skeleton
Firecracker
Bats Mirror Prince Giant Skeleton
Wizard
Prince Giant Skeleton
Mirror
Firecracker
Rage
Witch
Prince Giant Skeleton
Prince
Bats Firecracker Wizard Witch
Giant Skeleton
Bats Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Bats Firecracker Witch Prince
Witch Prince Bats Giant Skeleton
Witch Prince Bats Firecracker
Firecracker Prince Giant Skeleton
Bats Firecracker
Bats Firecracker Wizard Witch
Giant Skeleton
Witch Prince
Firecracker Prince Giant Skeleton
Bats Witch Firecracker Wizard Giant Skeleton
Bats Firecracker Wizard Witch
Prince Bats Wizard Witch Giant Skeleton
Wizard Bats Firecracker Witch Prince
Prince
Prince
Wizard Bats Firecracker Witch Prince
Bats Firecracker Wizard Witch Prince
Wizard Witch Bats Firecracker Giant Skeleton
Prince
Wizard Bats Firecracker Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton
Firecracker Wizard Prince
Giant Skeleton Bats Witch Prince
Prince Giant Skeleton Bats
Giant Skeleton Witch Prince
Firecracker Wizard Bats Witch
Prince Bats Witch Giant Skeleton
Giant Skeleton Prince
Giant Skeleton Bats Firecracker Witch Prince
Witch
Bats Witch Prince Giant Skeleton
Prince Giant Skeleton
Prince Giant Skeleton Wizard Witch
Wizard Firecracker Witch
Witch Bats Firecracker Prince Giant Skeleton
Bats Firecracker Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton
Firecracker Prince Giant Skeleton
Wizard Firecracker
Firecracker Wizard Bats Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Bats Prince
Firecracker Wizard Prince
Firecracker Wizard
Firecracker
Firecracker
Firecracker Prince
Firecracker Wizard Witch
Firecracker Wizard
Bats
Firecracker Wizard Prince
Firecracker Wizard Witch
Prince Giant Skeleton
Wizard
Prince
Firecracker Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch Prince
Firecracker
Bats Firecracker Wizard Witch
Bats Firecracker Wizard Witch
Wizard
Firecracker
Prince Giant Skeleton
Firecracker Wizard
Bats Witch Prince
Firecracker Wizard Witch
Firecracker Wizard Prince
Firecracker Wizard
Giant Skeleton
Firecracker Prince
Bats Firecracker Witch Giant Skeleton
Firecracker Bats Witch
Firecracker Witch Prince Giant Skeleton
Prince
Firecracker Wizard

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